Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Themes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 5898742" data-attributes="member: 63508"><p><s>Artillery</s> Sharpshooter</p><p></p><p></p><ol> <li data-xf-list-type="ol">Point blank and Far Shot: You get a +1 feat bonus to ranged weapons attacks (including rays if you're a spellcaster) to targets within 30 ft. Also double the range of your ranged weapon (including rays if you're a spellcaster).</li> <li data-xf-list-type="ol">Rapid Shot: You can get an extra attack with a ranged weapon (including rays if you're a spellcaster) but you take a -2 penalty to all attacks that turn if you do so.</li> <li data-xf-list-type="ol">Precise Shot: You ignore penalties for cover except for total cover and never accidentally hit an ally who is grappling.</li> </ol><p></p><p><s>Brute</s> Slayer</p><p></p><p></p><ol> <li data-xf-list-type="ol">Cleave: When you drop an enemy to 0 HP, you get a free attack against an nearby enemy.</li> <li data-xf-list-type="ol">Power Critical: You deal an extra 1d10 damage on critical hits.</li> <li data-xf-list-type="ol">Improved Power attack: When you power attack*, you deal extra damage equal to your level.</li> </ol><p></p><p><s>Controller</s> Blaster</p><p></p><ol> <li data-xf-list-type="ol"> Offensive Focus: Add +2 for the DCs of your attacks and spell</li> <li data-xf-list-type="ol"> Improved Initiative: You get +4 to initiative checks.</li> <li data-xf-list-type="ol"> Whirlwind Attack: You can give up all your attacks on your turn to make an attack against every enemy with your weapon range (including touch and ray spells with your are a spellcaster)</li> </ol><p></p><p>Leader</p><p></p><p></p><ol> <li data-xf-list-type="ol">Combat Leader: You and each ally within 10 feet get a +2 bonus to initiative checks.</li> <li data-xf-list-type="ol">Inspiring Presences: You and each ally within 10 feet get a +1d10 temporary hit points at the start of combat.</li> <li data-xf-list-type="ol">Tactical Presences: You and each ally within 10 feet gets a +1d10 bonus to damage rolls during the surprise round and the first round of combat.</li> </ol><p></p><p></p><p>Lurker</p><p></p><p></p><ol> <li data-xf-list-type="ol">Death Attack: When you sneak attack** a target who cannot see you and has not seen you for 3 rounds straight, they must make a save or die.</li> <li data-xf-list-type="ol">Cripple Attack: When you sneak attack with a melee weapon (including touch spells if you're a spellcaster), you can give up your bonus damage to give your target 2 Strength damage.</li> <li data-xf-list-type="ol">Backstabber: The extra damage dice from your sneak attack increases from 1d6 to 1d8.</li> </ol><p></p><p>Skirmisher</p><p></p><p></p><ol> <li data-xf-list-type="ol"> Deadly Flank: You may sneak attack** enemies you flank with an ally.</li> <li data-xf-list-type="ol"> Mobility: You can move out of threatened squares without penalty.</li> <li data-xf-list-type="ol"> Spring Attack: You can attack at any part of your movement.</li> </ol><p></p><p>Soldier</p><p></p><p></p><ol> <li data-xf-list-type="ol">Defender: One enemy you attacked this turn has a -2 penalty to attack rolls and DCs that do not include you as a target until the start of your next turn.</li> <li data-xf-list-type="ol">Toughness: Gain Hit Point equal to your level</li> <li data-xf-list-type="ol">Hold the Line: You get +2 AC against charging enemies</li> </ol><p></p><p></p><p>Mystic</p><p></p><p></p><p></p><ol> <li data-xf-list-type="ol">Cantrip Master: Choose a 0th level Wizard cantrip. You can cast it at-will</li> <li data-xf-list-type="ol">Familiar: You can a familiar from a list. You have an empathetic link between you and it and may share familiarity and spells with each other.</li> <li data-xf-list-type="ol">Improved Familiar: You can speak with your familiar as if you shared a secret language and your familiar can deliver touch spells for you.</li> </ol><p>Apprentice</p><p></p><p></p><p></p><ol> <li data-xf-list-type="ol">Minor Arcanist: You gain a 0th level Wizard spell slot and learn two 0th level Wizard spell/cantrips. You can cast this spells irregardless if you are a wizard or have Intelligence of 10 or higher.</li> <li data-xf-list-type="ol">Light Arcanist: You gain a 1st level Wizard spell slot and learn two first level Wizard spells. You can cast this spells irregardless if you are a wizard or have Intelligence of 11 or higher.</li> <li data-xf-list-type="ol">Basic Arcanist: You gain a 2nd level Wizard spell slot and learn two second level Wizard spells. You can cast this spells irregardless if you are a wizard or have Intelligence of 12 or higher.</li> </ol><p>*Everyone can power attack</p><p>**Everyone can perform a 1d6 sneak attack against enemies that can't see them.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5898742, member: 63508"] [s]Artillery[/s] Sharpshooter [LIST=1] [*]Point blank and Far Shot: You get a +1 feat bonus to ranged weapons attacks (including rays if you're a spellcaster) to targets within 30 ft. Also double the range of your ranged weapon (including rays if you're a spellcaster). [*]Rapid Shot: You can get an extra attack with a ranged weapon (including rays if you're a spellcaster) but you take a -2 penalty to all attacks that turn if you do so. [*]Precise Shot: You ignore penalties for cover except for total cover and never accidentally hit an ally who is grappling. [/LIST] [s]Brute[/s] Slayer [LIST=1] [*]Cleave: When you drop an enemy to 0 HP, you get a free attack against an nearby enemy. [*]Power Critical: You deal an extra 1d10 damage on critical hits. [*]Improved Power attack: When you power attack*, you deal extra damage equal to your level. [/LIST] [s]Controller[/s] Blaster [LIST=1] [*] Offensive Focus: Add +2 for the DCs of your attacks and spell [*] Improved Initiative: You get +4 to initiative checks. [*] Whirlwind Attack: You can give up all your attacks on your turn to make an attack against every enemy with your weapon range (including touch and ray spells with your are a spellcaster) [/LIST] Leader [LIST=1] [*]Combat Leader: You and each ally within 10 feet get a +2 bonus to initiative checks. [*]Inspiring Presences: You and each ally within 10 feet get a +1d10 temporary hit points at the start of combat. [*]Tactical Presences: You and each ally within 10 feet gets a +1d10 bonus to damage rolls during the surprise round and the first round of combat. [/LIST] Lurker [LIST=1] [*]Death Attack: When you sneak attack** a target who cannot see you and has not seen you for 3 rounds straight, they must make a save or die. [*]Cripple Attack: When you sneak attack with a melee weapon (including touch spells if you're a spellcaster), you can give up your bonus damage to give your target 2 Strength damage. [*]Backstabber: The extra damage dice from your sneak attack increases from 1d6 to 1d8. [/LIST] Skirmisher [LIST=1] [*] Deadly Flank: You may sneak attack** enemies you flank with an ally. [*] Mobility: You can move out of threatened squares without penalty. [*] Spring Attack: You can attack at any part of your movement. [/LIST] Soldier [LIST=1] [*]Defender: One enemy you attacked this turn has a -2 penalty to attack rolls and DCs that do not include you as a target until the start of your next turn. [*]Toughness: Gain Hit Point equal to your level [*]Hold the Line: You get +2 AC against charging enemies [/LIST] Mystic [LIST=1] [*]Cantrip Master: Choose a 0th level Wizard cantrip. You can cast it at-will [*]Familiar: You can a familiar from a list. You have an empathetic link between you and it and may share familiarity and spells with each other. [*]Improved Familiar: You can speak with your familiar as if you shared a secret language and your familiar can deliver touch spells for you. [/LIST] Apprentice [LIST=1] [*]Minor Arcanist: You gain a 0th level Wizard spell slot and learn two 0th level Wizard spell/cantrips. You can cast this spells irregardless if you are a wizard or have Intelligence of 10 or higher. [*]Light Arcanist: You gain a 1st level Wizard spell slot and learn two first level Wizard spells. You can cast this spells irregardless if you are a wizard or have Intelligence of 11 or higher. [*]Basic Arcanist: You gain a 2nd level Wizard spell slot and learn two second level Wizard spells. You can cast this spells irregardless if you are a wizard or have Intelligence of 12 or higher. [/LIST] *Everyone can power attack **Everyone can perform a 1d6 sneak attack against enemies that can't see them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Themes
Top