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Theocracy vs. Magocracy: who would win?
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<blockquote data-quote="Vrylakos" data-source="post: 109159" data-attributes="member: 436"><p>Clerics have:</p><p></p><p>Two strong saves</p><p>Armor and Good weapon selection</p><p>Healing</p><p>higher Charisma</p><p>Higher HP</p><p></p><p>Paladins have: </p><p>Divine bonus to Saves from Charisma</p><p>Lay on Hands</p><p></p><p>Wizards have: </p><p>Greater Direct Damage</p><p>Teleport</p><p></p><p>I'm going to say that the spell-power and the individual armies are going to cancel each other out. Then it comes down to the rules weight of the leaders. Clerics are far more heavy than wizards in the Rules Perks department, even if bards are on the other side. If the clerics can hire some sneaky monks to go kill some wizards, so much the better - that's a function of diplomacy, though, I'm guessing.</p><p></p><p>I'm also of the opinion that units and formation are not a big part of war in a setting with spells like Fireball.</p><p></p><p>VRYLAKOS</p></blockquote><p></p>
[QUOTE="Vrylakos, post: 109159, member: 436"] Clerics have: Two strong saves Armor and Good weapon selection Healing higher Charisma Higher HP Paladins have: Divine bonus to Saves from Charisma Lay on Hands Wizards have: Greater Direct Damage Teleport I'm going to say that the spell-power and the individual armies are going to cancel each other out. Then it comes down to the rules weight of the leaders. Clerics are far more heavy than wizards in the Rules Perks department, even if bards are on the other side. If the clerics can hire some sneaky monks to go kill some wizards, so much the better - that's a function of diplomacy, though, I'm guessing. I'm also of the opinion that units and formation are not a big part of war in a setting with spells like Fireball. VRYLAKOS [/QUOTE]
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