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Theocracy vs. Magocracy: who would win?
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<blockquote data-quote="Deadguy" data-source="post: 112575" data-attributes="member: 2480"><p>Lots of interesting points being made - all grist to the mill for future games!</p><p></p><p>On the point of the value of <em>Raise Dead</em>, I would suggest that it <em>is</em> more valuable than credited by some. It's real value is in returning to life leaders and other senior people who have fallen to the accidents of battle. Even under D&D rules, powerful people can fall more through accident than design - a large number of crits, a failed saving throw, a missed Spot check. But if you can bring these people back from the dead, even reduced in power, you have their insight, power and assistance again. When we consider that historical battles have been lost because of the chance deaths of important people, then this facility is sure worth having.</p></blockquote><p></p>
[QUOTE="Deadguy, post: 112575, member: 2480"] Lots of interesting points being made - all grist to the mill for future games! On the point of the value of [i]Raise Dead[/i], I would suggest that it [i]is[/i] more valuable than credited by some. It's real value is in returning to life leaders and other senior people who have fallen to the accidents of battle. Even under D&D rules, powerful people can fall more through accident than design - a large number of crits, a failed saving throw, a missed Spot check. But if you can bring these people back from the dead, even reduced in power, you have their insight, power and assistance again. When we consider that historical battles have been lost because of the chance deaths of important people, then this facility is sure worth having. [/QUOTE]
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Theocracy vs. Magocracy: who would win?
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