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Theocracy vs. Magocracy: who would win?
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<blockquote data-quote="-Eä-" data-source="post: 116179" data-attributes="member: 471"><p>In my opinion it all comes down to population and area. I would say that if the population is great enough to have, say, 4 20th level mages, the theocracy is sold.</p><p></p><p>What you now need is Teleport Without Error, Haste, Timestop and Meteor Swarm. The mages teleport to the capitol and cast Timestop and Meteor Swarms the entire city. This tactic will the next day be applied to the next major city. Then to the third and so on. The logistics, morale and so forth of the theocracy would be devastated and even if 1/4 of the cities' population survives, the losses would be enormous compared to the mages'. </p><p>In a very large, sparsely populated country, this tactic would be crippling.</p><p></p><p>Of course this same tactic could be applied to battlefields, formations of troops and so forth, given that the mages have scrying devices and messages with the information derived from them given to the same high level mages. </p><p></p><p>The chance of taking out a 20th level mage is slim, as the mage can cast Teleport Without Error on the end of his Timestop... </p><p></p><p>Given this, the mages would probably gain quite some experience from this and become even more powerful, so that the cumulative effect would be even more devastating, and finally almost nothing could hinder them from conquering the world, given the proper evil co-operation.</p><p></p><p></p><p></p><p>This is in fact the reason why we decided that Timestop should be banned and that Teleport spells should take some time to cast.</p><p></p><p></p><p>In a low-level environment, say, the leader on both sides is about level 10, and very few are 5-6th, I think the theocracy would win, mainly because of healing and Paladin morale.</p></blockquote><p></p>
[QUOTE="-Eä-, post: 116179, member: 471"] In my opinion it all comes down to population and area. I would say that if the population is great enough to have, say, 4 20th level mages, the theocracy is sold. What you now need is Teleport Without Error, Haste, Timestop and Meteor Swarm. The mages teleport to the capitol and cast Timestop and Meteor Swarms the entire city. This tactic will the next day be applied to the next major city. Then to the third and so on. The logistics, morale and so forth of the theocracy would be devastated and even if 1/4 of the cities' population survives, the losses would be enormous compared to the mages'. In a very large, sparsely populated country, this tactic would be crippling. Of course this same tactic could be applied to battlefields, formations of troops and so forth, given that the mages have scrying devices and messages with the information derived from them given to the same high level mages. The chance of taking out a 20th level mage is slim, as the mage can cast Teleport Without Error on the end of his Timestop... Given this, the mages would probably gain quite some experience from this and become even more powerful, so that the cumulative effect would be even more devastating, and finally almost nothing could hinder them from conquering the world, given the proper evil co-operation. This is in fact the reason why we decided that Timestop should be banned and that Teleport spells should take some time to cast. In a low-level environment, say, the leader on both sides is about level 10, and very few are 5-6th, I think the theocracy would win, mainly because of healing and Paladin morale. [/QUOTE]
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