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Theocracy vs. Magocracy: who would win?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 117243" data-attributes="member: 710"><p>Somewhere explained that real artillery like weapons weren`t inveted for the 17th century, so it is plausible that a D&D society won`t have it, either. But if I remember correctly, hit and run tactics weren`t "invented" (or at least not commonly used) at that time, either. So, may be the idea of a teleporting time stopping hitandrund wizard isn`t a "realistic" one?</p><p>Remember, the romans could have had steam engines - but they did not further develop it. (Just think of it! Railways around the year 0! Steamships crossing the world!)</p><p></p><p>Another thing: How many other countries or "archies" are around?</p><p></p><p>Remember, nearly all divine spell casting classes (Cleric, Paladin, Druid) do have Diplomacy as a class skill. This means, they will have many diplomats, and perhaps many friends out there.</p><p>Imagine, some "missionars" would go out in the wild lands, "hiring" tribes of orc barbarians, contacting giants and so on.</p><p>This probably won`t help if the magocracy attacks surprisingly fast, but if there are enough survivors, there might be a revenge.</p><p></p><p>A further thing to consider is, how long the magocracy can really "hold" the people. If the mages are not good (better: lawful good), there is a chance that some revolutions might occur (even in the older terretories). If the bards are good enough (in terms of competence, not alignment), they might be able to avoid this. But Bards are never lawful, so they might have some problems with long-term contracts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Against a revolution, the wizards will not shine. Okay, they might try some charm spells (but be aware that the typical combat wizard gives up at first illusion and enchantment spells - that`s only for the bard <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), but I doubt this will be good enough. (And they will have great difficulties if the leaders of this revolution are clerics or even paladins - Will Saves are too good.)</p><p>Killing them leads only to martyrers, nothing really useful.</p><p>And fireballing the whole population isn`t a good idea, either.</p><p>(Though some Dragons working for the magocracy might think otherwise - they don`t really need the people)</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 117243, member: 710"] Somewhere explained that real artillery like weapons weren`t inveted for the 17th century, so it is plausible that a D&D society won`t have it, either. But if I remember correctly, hit and run tactics weren`t "invented" (or at least not commonly used) at that time, either. So, may be the idea of a teleporting time stopping hitandrund wizard isn`t a "realistic" one? Remember, the romans could have had steam engines - but they did not further develop it. (Just think of it! Railways around the year 0! Steamships crossing the world!) Another thing: How many other countries or "archies" are around? Remember, nearly all divine spell casting classes (Cleric, Paladin, Druid) do have Diplomacy as a class skill. This means, they will have many diplomats, and perhaps many friends out there. Imagine, some "missionars" would go out in the wild lands, "hiring" tribes of orc barbarians, contacting giants and so on. This probably won`t help if the magocracy attacks surprisingly fast, but if there are enough survivors, there might be a revenge. A further thing to consider is, how long the magocracy can really "hold" the people. If the mages are not good (better: lawful good), there is a chance that some revolutions might occur (even in the older terretories). If the bards are good enough (in terms of competence, not alignment), they might be able to avoid this. But Bards are never lawful, so they might have some problems with long-term contracts. :) Against a revolution, the wizards will not shine. Okay, they might try some charm spells (but be aware that the typical combat wizard gives up at first illusion and enchantment spells - that`s only for the bard :) ), but I doubt this will be good enough. (And they will have great difficulties if the leaders of this revolution are clerics or even paladins - Will Saves are too good.) Killing them leads only to martyrers, nothing really useful. And fireballing the whole population isn`t a good idea, either. (Though some Dragons working for the magocracy might think otherwise - they don`t really need the people) Mustrum Ridcully [/QUOTE]
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