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Theocracy vs. Magocracy: who would win?
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<blockquote data-quote="Vacuum Elemental" data-source="post: 117285" data-attributes="member: 2789"><p>Just wanted to announce our product lineup, as it somewhat pertains to this thread...</p><p></p><p>Vacuum Elemental Games is pleased to announce its print product schedule. Our first book should hit store shelves this fall.</p><p></p><p></p><p><strong>TIMELINE: Path to Omnipotence (Civilization Gamer's Handbook)</strong>. What good is immortality without power? Path to Omnipotence provides rules for player characters to guide civilizations through thousands of generations of history. PtO's rules will help DMs add civilizations of any time period and millenia of history to their campaign world. Players can use this guide to slip into the role of immortal nation builders, compete (or cooperate) with others at the gaming table and advance their campaign world into alternate histories.</p><p></p><p><strong>TIMELINE: Magic of the Masses</strong>. New spells that only hundreds, thousands, or millions of mages could pull off. Provides detailed information to DMs thinking of adding these world shaking events to mere mortal campaigns.</p><p></p><p><strong>TIMELINE: Ecologies</strong>. Take a geographic survey of dozens of unique landscapes. Game mechanics for civilization control as well as detailed material for dropping into any campaign setting.</p><p></p><p><strong>TIMELINE: Population Growth</strong>. Monstrous denizen expansion book. Hundreds of creatures for civs to colonize, each packed with several campaign hooks and ideas.</p><p></p><p><strong>TIMELINE: Great Oppression</strong>. Prestige governments for those denizens you find revolting.</p><p></p><p><strong>TIMELINE: Pawns of War</strong>. Hundreds of new military units from various ages are detailed in both mass warfare and traditional small party campaign statistics.</p><p></p><p><strong>TIMELINE: Alternate Primes</strong>. Scenarios for omnipotent immortals to dive into. Each scenario is a campaign world in itself.</p><p></p><p></p><p></p><p>We will continue to sell our PDF product; it will contain the open game content in Path to Omnipotence. Owners who purchase our PDF product before the end of March of this year will receive a copy of three of our print products simply for the cost of shipping. We are offering this very generous deal to reward civ fans supporting us during our humble starting phase.</p><p></p><p><a href="http://www.d20timeline.com" target="_blank">http://www.d20timeline.com</a></p><p></p><p>Vacuum Elemental Games welcomes anyone interested in developing new TIMELINE products, including other d20 developers or freelance writers who would like us to publish their work. Those interested can contact us via email (work@vacuumelemental.com).</p><p></p><p></p><p>Kris</p><p>Vacuum Elemental Games</p><p><a href="http://www.vacuumelemental.com" target="_blank">http://www.vacuumelemental.com</a></p></blockquote><p></p>
[QUOTE="Vacuum Elemental, post: 117285, member: 2789"] Just wanted to announce our product lineup, as it somewhat pertains to this thread... Vacuum Elemental Games is pleased to announce its print product schedule. Our first book should hit store shelves this fall. [b]TIMELINE: Path to Omnipotence (Civilization Gamer's Handbook)[/b]. What good is immortality without power? Path to Omnipotence provides rules for player characters to guide civilizations through thousands of generations of history. PtO's rules will help DMs add civilizations of any time period and millenia of history to their campaign world. Players can use this guide to slip into the role of immortal nation builders, compete (or cooperate) with others at the gaming table and advance their campaign world into alternate histories. [b]TIMELINE: Magic of the Masses[/b]. New spells that only hundreds, thousands, or millions of mages could pull off. Provides detailed information to DMs thinking of adding these world shaking events to mere mortal campaigns. [b]TIMELINE: Ecologies[/b]. Take a geographic survey of dozens of unique landscapes. Game mechanics for civilization control as well as detailed material for dropping into any campaign setting. [b]TIMELINE: Population Growth[/b]. Monstrous denizen expansion book. Hundreds of creatures for civs to colonize, each packed with several campaign hooks and ideas. [b]TIMELINE: Great Oppression[/b]. Prestige governments for those denizens you find revolting. [b]TIMELINE: Pawns of War[/b]. Hundreds of new military units from various ages are detailed in both mass warfare and traditional small party campaign statistics. [b]TIMELINE: Alternate Primes[/b]. Scenarios for omnipotent immortals to dive into. Each scenario is a campaign world in itself. We will continue to sell our PDF product; it will contain the open game content in Path to Omnipotence. Owners who purchase our PDF product before the end of March of this year will receive a copy of three of our print products simply for the cost of shipping. We are offering this very generous deal to reward civ fans supporting us during our humble starting phase. [url]http://www.d20timeline.com[/url] Vacuum Elemental Games welcomes anyone interested in developing new TIMELINE products, including other d20 developers or freelance writers who would like us to publish their work. Those interested can contact us via email (work@vacuumelemental.com). Kris Vacuum Elemental Games [url]http://www.vacuumelemental.com[/url] [/QUOTE]
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