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Theocracy vs. Magocracy: who would win?
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<blockquote data-quote="Lord Ben" data-source="post: 117990" data-attributes="member: 1396"><p>What makes you assume that the Mages would have huge armies? They'd be vulnerable to massive magic assult the same as Clerics would. They'd be just as foolish to gather up in groups as the Theocracy would. Just because Clerics don't have fireballs don't assume they're helpless, when you're fighting 1st level warriors in huge formations you only need weak spells. A stiff cold breeze blows and half the d4 wizards fall over from taking 1d6 subdual cold damage... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>It's fairly evenly balanced. For every "killer mage tactic" involving fireballs and flying and teleport there are equally good countermeasures that could and would be taken. Wizards show up then you break out the smokesticks and fog clouds. In a standup Braveheart style battle the Wizards have the upperhand. But in a campaign war with no set boundries it's even. New technologies (magic) mean new tactics on the battlefield. Don't let the swords and armor confuse you into thinking along the lines of middle-ages military tactics. Fast moving and heavy hitting units that can strike from far away and be back at headquarters at night is much closer to todays military tactics then they are to the ones of Napoleon and you don't see tanks lined up en masse on the battlefield anymore.</p></blockquote><p></p>
[QUOTE="Lord Ben, post: 117990, member: 1396"] What makes you assume that the Mages would have huge armies? They'd be vulnerable to massive magic assult the same as Clerics would. They'd be just as foolish to gather up in groups as the Theocracy would. Just because Clerics don't have fireballs don't assume they're helpless, when you're fighting 1st level warriors in huge formations you only need weak spells. A stiff cold breeze blows and half the d4 wizards fall over from taking 1d6 subdual cold damage... :) It's fairly evenly balanced. For every "killer mage tactic" involving fireballs and flying and teleport there are equally good countermeasures that could and would be taken. Wizards show up then you break out the smokesticks and fog clouds. In a standup Braveheart style battle the Wizards have the upperhand. But in a campaign war with no set boundries it's even. New technologies (magic) mean new tactics on the battlefield. Don't let the swords and armor confuse you into thinking along the lines of middle-ages military tactics. Fast moving and heavy hitting units that can strike from far away and be back at headquarters at night is much closer to todays military tactics then they are to the ones of Napoleon and you don't see tanks lined up en masse on the battlefield anymore. [/QUOTE]
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