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Theocracy vs. Magocracy: who would win?
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<blockquote data-quote="Al" data-source="post: 118770" data-attributes="member: 2486"><p>Planar Ally is matched by Planar Binding.</p><p></p><p>As for the wizards not having mass formations, it is likely that they would have fewer casualties for doing so. Clerics do not get effective mass destruction spells until 9th level (flamestrike) (Sound Burst, with d8 damage and close range hardly counts.) Wizards get it at 5th level, and even 1st levels can be a menace en masse (the old 100 magic missiles vs. the general trick).</p><p></p><p>I concede the point on mobility- but this is an argument for the magocracy. Whose likely to have the hard-hitting mobile troops? The teleporting high-level wizards. An interesting variation on a theme is for to teleport into bustling town centres and decimating clerical civilian population. Not particularly pleasant, but it grinds a town down and they may well surrender rather than continue getting slaughtered: the next day a sorceror with Cosmopolitan (Diplomacy) turns up and informs them that if they do not surrender they will continue to be terrorised: clerics with the Travel domain, what few there are, have alignment prohibitions against such acts. Alternately, attack the clerical economy. Teleport into granaries and burn the food stocks: there is no way that the clerics have enough 5th-level+ priests around to use Create Food and Water on a whole country.</p></blockquote><p></p>
[QUOTE="Al, post: 118770, member: 2486"] Planar Ally is matched by Planar Binding. As for the wizards not having mass formations, it is likely that they would have fewer casualties for doing so. Clerics do not get effective mass destruction spells until 9th level (flamestrike) (Sound Burst, with d8 damage and close range hardly counts.) Wizards get it at 5th level, and even 1st levels can be a menace en masse (the old 100 magic missiles vs. the general trick). I concede the point on mobility- but this is an argument for the magocracy. Whose likely to have the hard-hitting mobile troops? The teleporting high-level wizards. An interesting variation on a theme is for to teleport into bustling town centres and decimating clerical civilian population. Not particularly pleasant, but it grinds a town down and they may well surrender rather than continue getting slaughtered: the next day a sorceror with Cosmopolitan (Diplomacy) turns up and informs them that if they do not surrender they will continue to be terrorised: clerics with the Travel domain, what few there are, have alignment prohibitions against such acts. Alternately, attack the clerical economy. Teleport into granaries and burn the food stocks: there is no way that the clerics have enough 5th-level+ priests around to use Create Food and Water on a whole country. [/QUOTE]
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