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Theocracy vs. Magocracy: who would win?
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<blockquote data-quote="Wolfen Priest" data-source="post: 126382" data-attributes="member: 3909"><p><strong>Re: The wizards win a marginal victory.</strong></p><p></p><p></p><p></p><p>I beg to differ. Have you ever heard of the American Revolution? The British were in "regular formation," the insurgents were skirmishers. You know the results.</p><p></p><p>Furthermore, odds are that the theocracy forces would know about area-effect spells. Therefore, precautions would be taken.</p><p></p><p>Here's an analysis I think is fair. Imagine if this were a simple EverQuest-style duke-out. Since this is simply a "model," let's scale it down a bit. Imagine each side has 30 combatants (it could be smaller, but this would eliminate the diversity-factor). The theocracy has 10 priests, 10 paladins, and 10 fighters. The magocracy has 15 fighters and 15 wizards.</p><p></p><p>Obviously, the magocracy would have the advantage on offense, but the defensive advantage goes to the priests. In my experience, the defense usually wins, especially if you are playing with a "last-man-standing" objective.</p><p></p><p>Personally, I would rather fight on the side of the healers. Their survival ratio is higher, even if they do take more damage. Hell, even if you DIE you can be brought back. For the magocracy, once they suffer damage, it's there for good.</p><p></p><p>And finally, once ALL the spells run out, who is still capable of effective killing? The wizards would wilt like so many dead flowers.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Wolfen Priest, post: 126382, member: 3909"] [b]Re: The wizards win a marginal victory.[/b] I beg to differ. Have you ever heard of the American Revolution? The British were in "regular formation," the insurgents were skirmishers. You know the results. Furthermore, odds are that the theocracy forces would know about area-effect spells. Therefore, precautions would be taken. Here's an analysis I think is fair. Imagine if this were a simple EverQuest-style duke-out. Since this is simply a "model," let's scale it down a bit. Imagine each side has 30 combatants (it could be smaller, but this would eliminate the diversity-factor). The theocracy has 10 priests, 10 paladins, and 10 fighters. The magocracy has 15 fighters and 15 wizards. Obviously, the magocracy would have the advantage on offense, but the defensive advantage goes to the priests. In my experience, the defense usually wins, especially if you are playing with a "last-man-standing" objective. Personally, I would rather fight on the side of the healers. Their survival ratio is higher, even if they do take more damage. Hell, even if you DIE you can be brought back. For the magocracy, once they suffer damage, it's there for good. And finally, once ALL the spells run out, who is still capable of effective killing? The wizards would wilt like so many dead flowers.:p [/QUOTE]
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