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Theocracy vs. Magocracy: who would win?
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<blockquote data-quote="Humanophile" data-source="post: 126599" data-attributes="member: 1049"><p>If you say your theocracy is good and your mages are pure evil, then of course you hand the victory to the clerics. Especially if you hand out significant class levels and magic gear to trops everywhere. (Give me a horde of levelled paladins with holy avengers, I'll tell you where to stuff your fireballs. Throw in a couple of clerics for holy smites, and the mages take damage hand over fist just for torturing kittens. But that's an all around overly simplistic view all around.)</p><p></p><p>If we're going to come to any agreement here, we're going to have to determing the caster:noncaster ratio, the PC:NPC class ratio, and the level spread that we can work with. Probably the amount of gear available, too. (I fail to see enlistment as guarenteeing high quality gear. If it did, supply raids would be the order of the day, and there's no way your clerics can stop teleport raids on every batch of quality magic items they spent good money and XP on.)</p><p></p><p>But unless you discount really high level guys at the top of either organization, I still see the victory going to the clerics. This is D&D, the battle is in the hands of the high level folk, and the clerics can send one of their high level heros on a "suicide mission", have him decimate more troops than a barrage of meteor swarms, and bring him back to life by whatever means necessary after that. And of course, I can't help but see the final battle starting by one of the highest muckety-muck clerics burning 5000 XP for a miracle spell, and placing the entire battlefield under an antimagic field.</p><p></p><p>And as a total aside to everyone who likes piling on druids, rangers, paladins, and possibly even blackguards and adepts onto the theocratic side; don't. Paladins may be OK, but the more classes you hand to the theocracy, the more options and styles they have at their command. Wizards and sorcerers share one spell list, and a given one can probably never even fill that out, while all your divine casters automatically get their full spell lists, and can have obscene variety if you allow them enough classes to pick from.</p></blockquote><p></p>
[QUOTE="Humanophile, post: 126599, member: 1049"] If you say your theocracy is good and your mages are pure evil, then of course you hand the victory to the clerics. Especially if you hand out significant class levels and magic gear to trops everywhere. (Give me a horde of levelled paladins with holy avengers, I'll tell you where to stuff your fireballs. Throw in a couple of clerics for holy smites, and the mages take damage hand over fist just for torturing kittens. But that's an all around overly simplistic view all around.) If we're going to come to any agreement here, we're going to have to determing the caster:noncaster ratio, the PC:NPC class ratio, and the level spread that we can work with. Probably the amount of gear available, too. (I fail to see enlistment as guarenteeing high quality gear. If it did, supply raids would be the order of the day, and there's no way your clerics can stop teleport raids on every batch of quality magic items they spent good money and XP on.) But unless you discount really high level guys at the top of either organization, I still see the victory going to the clerics. This is D&D, the battle is in the hands of the high level folk, and the clerics can send one of their high level heros on a "suicide mission", have him decimate more troops than a barrage of meteor swarms, and bring him back to life by whatever means necessary after that. And of course, I can't help but see the final battle starting by one of the highest muckety-muck clerics burning 5000 XP for a miracle spell, and placing the entire battlefield under an antimagic field. And as a total aside to everyone who likes piling on druids, rangers, paladins, and possibly even blackguards and adepts onto the theocratic side; don't. Paladins may be OK, but the more classes you hand to the theocracy, the more options and styles they have at their command. Wizards and sorcerers share one spell list, and a given one can probably never even fill that out, while all your divine casters automatically get their full spell lists, and can have obscene variety if you allow them enough classes to pick from. [/QUOTE]
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