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Theocracy vs. Magocracy: who would win?
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<blockquote data-quote="Tarin Greenflame" data-source="post: 126731" data-attributes="member: 2468"><p>As a side note, the american revolution was fought with ranged weapons for the most part, not calvary or melee. The 'skirmishers' won because they took cover and did hit and run missions with their ranged weapons, which is actually guerrila tactics, not skirmishing. The brits usually didn't know what was hitting them at first, and when they did, the colonists could retreat with tons of cover and thus suffer very few casualties. If they had run out on the field with the ranked british while scattered instead of staying in the trees, they would have died.</p><p></p><p>Skirmishing with melee, NOT guerrila tactics with ranged weapons, is inferior to ranked formations nearly every time, as has been restated far too much, and yet some people still don't get it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>Also, if you have casters high enough to cast 9th lv spells, don't forget an improved invisibility/teleport/imprisonment (and time stop if needed) combo on important theocracy members. Unless prevented by the high priest(s) never leaving their well warded sanctums, such priests would be completely out of the picture, since <strong>only</strong> freedom can release them, and it is a 9th <em>arcane</em> spell.</p><p></p><p>Also if you are assuming the clerics have a cleric with true ress so he can revive the 'hero suicide mission' member (since otherwise such a hero could not be ressed if he died in enemy territory and his remains have been burned etc.), then the mages would have someone who could cast soul bind or temporal stasis on said hero, unless that cleric was already imprisoned by the above tactic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Invisibility sphere/mass invis is also nice for flanking/back attacks (unless a cleric on the field with true seeing spots them and alerts his regiment, and can intercept the invis'd troops)</p><p></p><p>And, planar ally can be migitated by dismissal and banishment, of course.</p><p></p><p>Finally, the mages troops may not need to be in skirmish formations, if most the enemy casters have been dealt with at long range, before a short range sound burst could be cast.</p></blockquote><p></p>
[QUOTE="Tarin Greenflame, post: 126731, member: 2468"] As a side note, the american revolution was fought with ranged weapons for the most part, not calvary or melee. The 'skirmishers' won because they took cover and did hit and run missions with their ranged weapons, which is actually guerrila tactics, not skirmishing. The brits usually didn't know what was hitting them at first, and when they did, the colonists could retreat with tons of cover and thus suffer very few casualties. If they had run out on the field with the ranked british while scattered instead of staying in the trees, they would have died. Skirmishing with melee, NOT guerrila tactics with ranged weapons, is inferior to ranked formations nearly every time, as has been restated far too much, and yet some people still don't get it :confused: Also, if you have casters high enough to cast 9th lv spells, don't forget an improved invisibility/teleport/imprisonment (and time stop if needed) combo on important theocracy members. Unless prevented by the high priest(s) never leaving their well warded sanctums, such priests would be completely out of the picture, since [B]only[/B] freedom can release them, and it is a 9th [I]arcane[/I] spell. Also if you are assuming the clerics have a cleric with true ress so he can revive the 'hero suicide mission' member (since otherwise such a hero could not be ressed if he died in enemy territory and his remains have been burned etc.), then the mages would have someone who could cast soul bind or temporal stasis on said hero, unless that cleric was already imprisoned by the above tactic :D Invisibility sphere/mass invis is also nice for flanking/back attacks (unless a cleric on the field with true seeing spots them and alerts his regiment, and can intercept the invis'd troops) And, planar ally can be migitated by dismissal and banishment, of course. Finally, the mages troops may not need to be in skirmish formations, if most the enemy casters have been dealt with at long range, before a short range sound burst could be cast. [/QUOTE]
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