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Theocracy vs. Magocracy: who would win?
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<blockquote data-quote="Victim" data-source="post: 126856" data-attributes="member: 78"><p>Since Forbiddance is permanent, over time protected areas could be made to extend over large portions of major cities. </p><p></p><p>If we're going to use teleport raids to kill leaders, I think clerics will have advantage. With Miracle they could a drop a substancial force into a wizard's sanctum. The wizard's defenses won't even matter. Maybe both sides teleport to take out the other sides leaders at the same time, and thus storm into empty rooms. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hero suicide missions still work because of reaction time. The sacrifice teleports to an arbitrary vulnerable location. He kills stuff, then dies. Assuming there's no 17th level wizard on site, then it's a matter of reaction time. Soul bind only works within one round per level of death. So unless the wizard can get there within 17 to 20 rounds, the trick works perfectly. Since a Sending to tell the wizard to come to X location for a soul bind takes 10 min, I can't see the soul bind working very often. Also, Soul Bind has a Will negates save. Clerics and paladins tend to have pretty good will saves. Finally, there's the minimum value for the gem on soul bind, which adds another minor chance for failure.</p><p></p><p>Lesser Planar ally is lower level than arcane Dismissal, so the LPAs will see more use and thus have more impact for the clerics. Dismissal for clerics is lower level than LPB for wizards, so the clerics once again win out on summoned things.</p><p></p><p>Out of all the troops in armor addorned with holy symbols, which ones are the low level clerics? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'd imagine that many clerics, being as durable as warriors, would be mixed in with units to provide on the spot healing and magical support. On the other hand, most wizards would be more distinct, thus marking them as targets. </p><p></p><p>Finally, do the troops actually need to fight in skirmish formation? Couldn't they just deploy in that formation, and then converge into fighting ranks at a point of attack? Besides, what would prevent anyone from using guerilla tactics instead of major formations in the first place, besides stupid paladins or fighters who like massed calvary charges.</p></blockquote><p></p>
[QUOTE="Victim, post: 126856, member: 78"] Since Forbiddance is permanent, over time protected areas could be made to extend over large portions of major cities. If we're going to use teleport raids to kill leaders, I think clerics will have advantage. With Miracle they could a drop a substancial force into a wizard's sanctum. The wizard's defenses won't even matter. Maybe both sides teleport to take out the other sides leaders at the same time, and thus storm into empty rooms. :) Hero suicide missions still work because of reaction time. The sacrifice teleports to an arbitrary vulnerable location. He kills stuff, then dies. Assuming there's no 17th level wizard on site, then it's a matter of reaction time. Soul bind only works within one round per level of death. So unless the wizard can get there within 17 to 20 rounds, the trick works perfectly. Since a Sending to tell the wizard to come to X location for a soul bind takes 10 min, I can't see the soul bind working very often. Also, Soul Bind has a Will negates save. Clerics and paladins tend to have pretty good will saves. Finally, there's the minimum value for the gem on soul bind, which adds another minor chance for failure. Lesser Planar ally is lower level than arcane Dismissal, so the LPAs will see more use and thus have more impact for the clerics. Dismissal for clerics is lower level than LPB for wizards, so the clerics once again win out on summoned things. Out of all the troops in armor addorned with holy symbols, which ones are the low level clerics? :) I'd imagine that many clerics, being as durable as warriors, would be mixed in with units to provide on the spot healing and magical support. On the other hand, most wizards would be more distinct, thus marking them as targets. Finally, do the troops actually need to fight in skirmish formation? Couldn't they just deploy in that formation, and then converge into fighting ranks at a point of attack? Besides, what would prevent anyone from using guerilla tactics instead of major formations in the first place, besides stupid paladins or fighters who like massed calvary charges. [/QUOTE]
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