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*TTRPGs General
Theocracy vs. Magocracy: who would win?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 127449" data-attributes="member: 710"><p>Hmm. If you assume that guerilla tactics are used, why do you expect that the important people will mark themselve this way? </p><p>If you are allowed to attack medics, better not mark them, because it will be obvious for the opponents that these will be clerics...</p><p></p><p>For classes: I think fighters and rogues will be seen equally on both sides. They are the typical mercaniaries, I think.</p><p></p><p>An interesting thing to consider: As far as I see it, wizards do have some suspections to the "natural born casters" like bards and sorcerers. </p><p></p><p>But a Paladin will have no problem with a high ranking cleric, if they share the same dieties or smilar aligned dieties. Problem might be if the theocracy is to diverse...</p><p></p><p>For unusal allies: </p><p>Dragons will prefer the arcane site, probably, but they will want some reward - power, wealth, virgins. Probably more than a planar ally might want.</p><p></p><p>On the other hand - barbarian tribes might be convinced to believe in the gods of the theocracy. (Remember, that at least in the classical 1st edition D&D, Barbarians didn`t like mages, so they will have some more reasons to stand on the theocracys side)</p><p>Clerics and Druids will probably share some gods, so the druids will be more likely on the side of the theocracy (especially when their forests are being meteorswarmed and fireballed by the mages), and than a great mass of animals will accompany the troups. (Awesome)</p><p></p><p>Another interesting thing are the NPC Classes - Adepts are divine spell casters, aren`t they? Where are they to be placed?</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 127449, member: 710"] Hmm. If you assume that guerilla tactics are used, why do you expect that the important people will mark themselve this way? If you are allowed to attack medics, better not mark them, because it will be obvious for the opponents that these will be clerics... For classes: I think fighters and rogues will be seen equally on both sides. They are the typical mercaniaries, I think. An interesting thing to consider: As far as I see it, wizards do have some suspections to the "natural born casters" like bards and sorcerers. But a Paladin will have no problem with a high ranking cleric, if they share the same dieties or smilar aligned dieties. Problem might be if the theocracy is to diverse... For unusal allies: Dragons will prefer the arcane site, probably, but they will want some reward - power, wealth, virgins. Probably more than a planar ally might want. On the other hand - barbarian tribes might be convinced to believe in the gods of the theocracy. (Remember, that at least in the classical 1st edition D&D, Barbarians didn`t like mages, so they will have some more reasons to stand on the theocracys side) Clerics and Druids will probably share some gods, so the druids will be more likely on the side of the theocracy (especially when their forests are being meteorswarmed and fireballed by the mages), and than a great mass of animals will accompany the troups. (Awesome) Another interesting thing are the NPC Classes - Adepts are divine spell casters, aren`t they? Where are they to be placed? Mustrum Ridcully [/QUOTE]
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