Theoretical High DC Item Creation

Azure Trance

First Post
I'm not actually going to use this information in-game, but just curious in how to go about it anyway.

Looking over the various Dukes of Hell and Archdemons in the CC, their Will saves seem to cap in the 30s-40s. The highest is Grazzts at Will +42. So, an enchantment spell of, say, DC 90 would be near impossible for him to counter. The chances of him rolling 2 20's are .005% (why take a risk of 5% anyway?).

Dominate Monster = DC 10 + 9th Level Spell + Min Int Mod 4. 90 - 23 = 67. Yeah. Well, disregarding the ability to create such an item since the prereq INT is impossible (What, like 152?) to get and I don't know a way to get a save DC that high except through perhaps a Wish spell, said item. If used against those creatures, it would work in the desired manner*?

There's probably something in the Epic Level Handbook that would be helpful here but it's at home at the moment so I can't access it. Similarily, I wonder what the CR of a creature with a Will (or any other save) DC of 90+ would be.

*Nevermind the opportunity of actually getting to use it
 

log in or register to remove this ad

Well, items created have the lwest stat possible for thier spell level. So a dominate moinster would be made with a stat of 19, or tatal DC of 23.

There is a feat in ELH that allows the caster to use his Int modifier for item creation.

If you really want to dominate the guy, just cast the spell you can easily get DCs much high with all the feats and class abilitis from Arch mage and other wizxard oriented classes.
 



Crothian said:
There is a feat in ELH that allows the caster to use his Int modifier for item creation.

Well if you're going to be busting out the ELH, why not just mention epic level spells. The save DC added to the spell is only limited by your ability to plan, how much xp you wish to burn, how much help you can get, and how lucky you feel when it comes to rolling d6.
 

Remove ads

Top