Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Theoretical RPing: 'Action computer game engine' combat resolution.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fairytale" data-source="post: 6154353" data-attributes="member: 82493"><p>As I said, its more that I'm contemplating the connotations of such a program rather than suggesting it would be superior. And yes I'd forgotten about Neverwinter Nights. I tried to get involved in a campaign on there but too many lags, players not co-operating in a productive roleplaying manner as you say, and just an overall feeling of lack of control, like in all computer games when compared to the aforementioned 'do anything you can think of' liberties in RPGs.</p><p></p><p> </p><p></p><p></p><p>Tactics could still be put into play in this hypothesis. They would have to be formulated before combat started, and various kinds of strategies would be written down and perhaps even rehearsed by the players before an adventure began. That would be more exciting for me. I think that's why I wonder if real-time combat could be possible in some way or form. </p><p></p><p>But RPGs are always going to be simulations. How we simulate battle varies from system to system, but the overall advantage of turn-based combat is we don't necessarily have to be experts on the battlefield with intuitive responses made in a matter of seconds, in order to play an expert on the battlefield. We can take the time and say things like, 'Hmm, okay well as a former veteran soldier my character would have taken note of the terrain before the battle began so he would act like this'. </p><p></p><p>I just think its good to debate things like this because roleplaying games should always evolve. And debates like this encourage that evolution. I don't want to be playing WoW because I don't feel immersed in its world of countless adventurers running around all over the place hunting hundreds of wolves to hand in to an NPC who apparently has thousands of gold to hand out for their pelts. And rubbing shoulders with an elf called dArKSTaR666 kinda ruins the fantasy for me.</p></blockquote><p></p>
[QUOTE="Fairytale, post: 6154353, member: 82493"] As I said, its more that I'm contemplating the connotations of such a program rather than suggesting it would be superior. And yes I'd forgotten about Neverwinter Nights. I tried to get involved in a campaign on there but too many lags, players not co-operating in a productive roleplaying manner as you say, and just an overall feeling of lack of control, like in all computer games when compared to the aforementioned 'do anything you can think of' liberties in RPGs. Tactics could still be put into play in this hypothesis. They would have to be formulated before combat started, and various kinds of strategies would be written down and perhaps even rehearsed by the players before an adventure began. That would be more exciting for me. I think that's why I wonder if real-time combat could be possible in some way or form. But RPGs are always going to be simulations. How we simulate battle varies from system to system, but the overall advantage of turn-based combat is we don't necessarily have to be experts on the battlefield with intuitive responses made in a matter of seconds, in order to play an expert on the battlefield. We can take the time and say things like, 'Hmm, okay well as a former veteran soldier my character would have taken note of the terrain before the battle began so he would act like this'. I just think its good to debate things like this because roleplaying games should always evolve. And debates like this encourage that evolution. I don't want to be playing WoW because I don't feel immersed in its world of countless adventurers running around all over the place hunting hundreds of wolves to hand in to an NPC who apparently has thousands of gold to hand out for their pelts. And rubbing shoulders with an elf called dArKSTaR666 kinda ruins the fantasy for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Theoretical RPing: 'Action computer game engine' combat resolution.
Top