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<blockquote data-quote="arscott" data-source="post: 1963698" data-attributes="member: 17969"><p>Here's something I came up with for an attempt to escape from the D&D Archetypes by writing my own classes:</p><p></p><p></p><p>Some say magic is an all-encompassing force.</p><p></p><p>They're wrong. There universe does not consist of one ever-present energy. There are thirteen seperate energies: Light, Darkness, Nature (animal), Nature (plant), Thought, Form, Love, Hatred, Air, Earth, Fire, Water, and Elemental Chaos</p><p></p><p>Magic is the art of controling those energies. And the various magicians have different means of achieving that control:</p><p></p><p>Everything in nature contains a small amount of one or more magical energies. And Witches are those that are skilled in manipulating that little bit of energy within themselves and other living things. What they do is subtle, but effective none-the-less.</p><p></p><p>Blood Mages lack the Subtlety of Witches. Rather than making the most from tiny bits of energy, they use sinister rituals to extract more from others, willing and unwilling.</p><p></p><p>Elementalists have no need of questionable rituals to gain vast ammounts of energy. They are those who by some fluke of nature were born with vast internal reserves of elemental power.</p><p></p><p>While the Witch, the Blood Mage, and the Elementalist are all able to control multiple types of energy, none has the versitility of the Arcanist. His forté is not any one energy, but instead the interaction between them. While he cannot control fire as easily as an elementalist, nor Hatred as skillfully as a witch, He alone can combine the two, causing his enemies to consume themselves in the flames of their own rage.</p><p></p><p>Last (but not least), is the Paragon. While the paragon is more a warrior than a magician, the sheer force of his belief allows him a small degree of control over a few energies that are most connected to his cause.</p><p></p><p></p><p>Having decided that I don't have enough experience with mechanics to create a new set of core classes, I'm instead preparing a d20Modern Urban Arcana Campaign.</p><p></p><p>Toril has magic. Oerth has magic. Eberron* has magic.</p><p></p><p>Earth Has none. The Magic that exists in the world today must be drawn through the shadow from these other universes. It's not easy. Only a little arcane magic can slip through the shadow to our side of the fence, and only the most powerful of gods can hear the prayers of their devoted servants.</p><p></p><p>Sure, Earth has Psionics, but even that is weak. And as the power of shadow-world magic slowly grows, the power of psionics seems to be shrinking by the year.</p><p>________________________</p><p>*(out of curiosity, Is Eberron the name of the world as well as the campaign setting and the dragon thing?)</p></blockquote><p></p>
[QUOTE="arscott, post: 1963698, member: 17969"] Here's something I came up with for an attempt to escape from the D&D Archetypes by writing my own classes: Some say magic is an all-encompassing force. They're wrong. There universe does not consist of one ever-present energy. There are thirteen seperate energies: Light, Darkness, Nature (animal), Nature (plant), Thought, Form, Love, Hatred, Air, Earth, Fire, Water, and Elemental Chaos Magic is the art of controling those energies. And the various magicians have different means of achieving that control: Everything in nature contains a small amount of one or more magical energies. And Witches are those that are skilled in manipulating that little bit of energy within themselves and other living things. What they do is subtle, but effective none-the-less. Blood Mages lack the Subtlety of Witches. Rather than making the most from tiny bits of energy, they use sinister rituals to extract more from others, willing and unwilling. Elementalists have no need of questionable rituals to gain vast ammounts of energy. They are those who by some fluke of nature were born with vast internal reserves of elemental power. While the Witch, the Blood Mage, and the Elementalist are all able to control multiple types of energy, none has the versitility of the Arcanist. His forté is not any one energy, but instead the interaction between them. While he cannot control fire as easily as an elementalist, nor Hatred as skillfully as a witch, He alone can combine the two, causing his enemies to consume themselves in the flames of their own rage. Last (but not least), is the Paragon. While the paragon is more a warrior than a magician, the sheer force of his belief allows him a small degree of control over a few energies that are most connected to his cause. Having decided that I don't have enough experience with mechanics to create a new set of core classes, I'm instead preparing a d20Modern Urban Arcana Campaign. Toril has magic. Oerth has magic. Eberron* has magic. Earth Has none. The Magic that exists in the world today must be drawn through the shadow from these other universes. It's not easy. Only a little arcane magic can slip through the shadow to our side of the fence, and only the most powerful of gods can hear the prayers of their devoted servants. Sure, Earth has Psionics, but even that is weak. And as the power of shadow-world magic slowly grows, the power of psionics seems to be shrinking by the year. ________________________ *(out of curiosity, Is Eberron the name of the world as well as the campaign setting and the dragon thing?) [/QUOTE]
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