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<blockquote data-quote="Quickleaf" data-source="post: 1963977" data-attributes="member: 20323"><p>Thanks! Keep the great responses coming. Another idea I've had is that mages create magic that has never been seen before, and once the spell is created it gradually becomes woven into the fabric of reality in some way. Once woven firmly into reality, the spell cannot be accessed by wizards anymore, becoming part of the world or (in some cases) adopted by a god. Thus wizards are known as "minds of constant activity" because they must constantly create new spells. Only the most powerful of mages can call upon spells that are already woven into reality. The mage doesn't just alter the specific situation, but all foreseeable like situations. For example...</p><p></p><p> The mage Arcturus is riding his horse pursued by a pack of wolves summoned by his archenemy. Arcturus realizes that the wolves are running him toward a pit trap. He whispers a spell that causes earth to fill in the pit trap, just before his horse gallops over it. Over the next few days, pit traps in the local area get filled in as the earth collapses upon the open space. After a few weeks, pit traps all over the nation are filled in. The earth begins to abhor a vaccum, and several caverns collapse in the area in which the spell was cast. Old wells all of a sudden become filled in. The king wants to know why the trenches he dug for his troops collapsed. After a month or so, Arcturus finds he can no longer call upon the spell at will -- it has become imbedded in reality. While he may benefit from the tendency of the earth to fill in small dug-out spaces in the future, he cannot fill in a pit trap as he did before. The spell is no longer the province of wizardry; it now belongs to something greater.</p><p></p><p></p><p></p><p>Drnuncheon, that is a cool idea. How did the adventure turn out?</p><p></p><p>Eberron was made from a primeval dragon? Maybe I *should* check it out.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 1963977, member: 20323"] Thanks! Keep the great responses coming. Another idea I've had is that mages create magic that has never been seen before, and once the spell is created it gradually becomes woven into the fabric of reality in some way. Once woven firmly into reality, the spell cannot be accessed by wizards anymore, becoming part of the world or (in some cases) adopted by a god. Thus wizards are known as "minds of constant activity" because they must constantly create new spells. Only the most powerful of mages can call upon spells that are already woven into reality. The mage doesn't just alter the specific situation, but all foreseeable like situations. For example... The mage Arcturus is riding his horse pursued by a pack of wolves summoned by his archenemy. Arcturus realizes that the wolves are running him toward a pit trap. He whispers a spell that causes earth to fill in the pit trap, just before his horse gallops over it. Over the next few days, pit traps in the local area get filled in as the earth collapses upon the open space. After a few weeks, pit traps all over the nation are filled in. The earth begins to abhor a vaccum, and several caverns collapse in the area in which the spell was cast. Old wells all of a sudden become filled in. The king wants to know why the trenches he dug for his troops collapsed. After a month or so, Arcturus finds he can no longer call upon the spell at will -- it has become imbedded in reality. While he may benefit from the tendency of the earth to fill in small dug-out spaces in the future, he cannot fill in a pit trap as he did before. The spell is no longer the province of wizardry; it now belongs to something greater. Drnuncheon, that is a cool idea. How did the adventure turn out? Eberron was made from a primeval dragon? Maybe I *should* check it out. [/QUOTE]
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