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<blockquote data-quote="Ibram" data-source="post: 1964038" data-attributes="member: 17640"><p>Magic IMC comes from the Ætherium (also known as the spirit realm, the Other World, and many other names).</p><p></p><p>Mortals can draw on the Ætherium, and attempt to shape it to their will. It is very dangerous to do so unaided, as the Ætherium is not easily contained, and there are hungry things lurking in the depths. Over countless centuries the mortal races have developed rituals and practices that allow mortals to call on the Ætherium (in relative safety).</p><p></p><p>There is no arcane/divine divide IMC, all casters draw from the same source (even if they are not aware of it). Those who base their sorcery on logic are usually called Wizards, while those who base their sorcery on faith are called mystics. As the Ætherium is shaped by thought the spells developed by wizards and mystics differ (which is why many believe that there is a difference between arcane and divine magic).</p><p></p><p>The mortal races have further divide magic into "spheres" or "schools" which contain similar spells. The most common spheres are Light and Dark, and though wizards and mystics can practice both the sphere of Light is dominated by mystics while the sphere of Dark is dominated by wizards (often referred to as warlocks). Other spheres include Elemental (dominated by mystics), Enchantment (also known as alchemy, dominated by wizards), as well as Rune (which is dominated by neither style).</p><p></p><p>It should also be noted that the Ætherium can be influenced through force of will alone, but that in order to do so one must have a powerful personality. In some ways this is the most common form of magic, as it requires far less training then the other two, but it is also very limited in scope. Most commonly developed by warriors it is referred to as "the swordsman spirit" or simply "Ki".</p><p></p><p>Where do gods, spirits, and daemons fall in this system?</p><p></p><p>Gods are divided up into two main groups, the Mortal Gods and the Old Ones. Mortal Gods are those often worshiped by mortal creatures; they "exist" in the traditional D&D sense, but instead are a manifestation of the beliefs of a nation/culture. The Old Ones (also refered to as the Ancient Gods or the Titans) are actual living enities with their own wants and ambitions; they are often strange and terrible beings, not being bound by the beliefs and morals of mortals. Some can act benevolently, while others are malign in the extreme.</p><p></p><p>Most Daemons are simply manifestations of the dark emotions of mortals, while others can be ancient and powerful gods. Spirits are similar, manifestaions of the spiritual energy in a place or around an event. Most such creatures are barely sentient, drivien completly by what ever emotion created them.</p></blockquote><p></p>
[QUOTE="Ibram, post: 1964038, member: 17640"] Magic IMC comes from the Ætherium (also known as the spirit realm, the Other World, and many other names). Mortals can draw on the Ætherium, and attempt to shape it to their will. It is very dangerous to do so unaided, as the Ætherium is not easily contained, and there are hungry things lurking in the depths. Over countless centuries the mortal races have developed rituals and practices that allow mortals to call on the Ætherium (in relative safety). There is no arcane/divine divide IMC, all casters draw from the same source (even if they are not aware of it). Those who base their sorcery on logic are usually called Wizards, while those who base their sorcery on faith are called mystics. As the Ætherium is shaped by thought the spells developed by wizards and mystics differ (which is why many believe that there is a difference between arcane and divine magic). The mortal races have further divide magic into "spheres" or "schools" which contain similar spells. The most common spheres are Light and Dark, and though wizards and mystics can practice both the sphere of Light is dominated by mystics while the sphere of Dark is dominated by wizards (often referred to as warlocks). Other spheres include Elemental (dominated by mystics), Enchantment (also known as alchemy, dominated by wizards), as well as Rune (which is dominated by neither style). It should also be noted that the Ætherium can be influenced through force of will alone, but that in order to do so one must have a powerful personality. In some ways this is the most common form of magic, as it requires far less training then the other two, but it is also very limited in scope. Most commonly developed by warriors it is referred to as "the swordsman spirit" or simply "Ki". Where do gods, spirits, and daemons fall in this system? Gods are divided up into two main groups, the Mortal Gods and the Old Ones. Mortal Gods are those often worshiped by mortal creatures; they "exist" in the traditional D&D sense, but instead are a manifestation of the beliefs of a nation/culture. The Old Ones (also refered to as the Ancient Gods or the Titans) are actual living enities with their own wants and ambitions; they are often strange and terrible beings, not being bound by the beliefs and morals of mortals. Some can act benevolently, while others are malign in the extreme. Most Daemons are simply manifestations of the dark emotions of mortals, while others can be ancient and powerful gods. Spirits are similar, manifestaions of the spiritual energy in a place or around an event. Most such creatures are barely sentient, drivien completly by what ever emotion created them. [/QUOTE]
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