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General Tabletop Discussion
*TTRPGs General
Theories regaurding the change in rules of D&D.
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<blockquote data-quote="I'm A Banana" data-source="post: 3681900" data-attributes="member: 2067"><p>....</p><p></p><p>Uhm....</p><p></p><p></p><p></p><p>It was a good try, man, but it's too late. This has now become an "Is 3e Videogamey" thread.</p><p></p><p>D&D has changed over the years. 1e was idiosyncratic and changed by leaps and bounds between DMs and tables, even despite Gygax's infamous Dragon mag quote. 2e embraced narrative and storytelling to a near-destructive level, but couldn't shake the wargame origins, and remained oddly obsessed with telling you what you shouldn't be allowed to do because "that wouldn't be D&D." 3e has embraced modding, embraced the gaming aspects, has slightly beaten back storytelling in pursuit of reclaiming some of the game that 2e seemed to gloss over. 3e has much more lateral consistency, the rules all basically hang together without a NEED to mod (though the community will always desire it). </p><p></p><p>3e has some of it's own issues (for instance, the modding embracing often leads to a host of optional rules that aren't always welcome by a collector-mindset audience), and it ain't perfect, but the rules hang together as a system better than any previous edition, with less of a need to ignore the rulebooks unless you're playing a highly modded game (which 3e very much supports you doing). </p><p></p><p>If a cohesive whole system makes a ruleset "videogamey," then I guess 3e is more so than previous editions, but I really don't think that's a good term for that.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3681900, member: 2067"] .... Uhm.... It was a good try, man, but it's too late. This has now become an "Is 3e Videogamey" thread. D&D has changed over the years. 1e was idiosyncratic and changed by leaps and bounds between DMs and tables, even despite Gygax's infamous Dragon mag quote. 2e embraced narrative and storytelling to a near-destructive level, but couldn't shake the wargame origins, and remained oddly obsessed with telling you what you shouldn't be allowed to do because "that wouldn't be D&D." 3e has embraced modding, embraced the gaming aspects, has slightly beaten back storytelling in pursuit of reclaiming some of the game that 2e seemed to gloss over. 3e has much more lateral consistency, the rules all basically hang together without a NEED to mod (though the community will always desire it). 3e has some of it's own issues (for instance, the modding embracing often leads to a host of optional rules that aren't always welcome by a collector-mindset audience), and it ain't perfect, but the rules hang together as a system better than any previous edition, with less of a need to ignore the rulebooks unless you're playing a highly modded game (which 3e very much supports you doing). If a cohesive whole system makes a ruleset "videogamey," then I guess 3e is more so than previous editions, but I really don't think that's a good term for that. [/QUOTE]
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