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General Tabletop Discussion
*TTRPGs General
Theories regaurding the change in rules of D&D.
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<blockquote data-quote="Hussar" data-source="post: 3686529" data-attributes="member: 22779"><p>1e - You're not name level and you don't have a castle, you don't have followers. Full stop.</p><p></p><p></p><p></p><p>Because, you know, actually playing the character you have rather than whatever you feel you should have at the time is bad. Never mind of course, that there are a rather large number of DM's for whom all the role play in the world would not change that jailer's mind.</p><p></p><p></p><p></p><p>Oh, you don't have any background in swimming? You can't swim. Too bad. </p><p></p><p></p><p></p><p>Again, how is actually playing the character you have a bad thing? Instead of magically suddenly becoming knowledgeable in history, because, Y'know, spending all your time whacking orcs in a dungeon is so conducive to study, you are actually forced to play your character.</p><p></p><p></p><p></p><p>Again, sorry, no amount of charisma is going to get me followers. Henchmen, sure. But, then, I can hire troopies in 3e as well.</p><p></p><p></p><p></p><p>What 1e did you play? Bob the thief was the brother of Bob the other thief who got killed by a gelantinous cube last week. More often than not, you tried to do any roleplay and the DM simply ignored you.</p><p></p><p></p><p></p><p>Again, sorry. Maybe with the fantastic DM's you had. With the ones I played with and was at the time it was - oh, sorry, you rolled candlemaker on your background roll and so you can't swim.</p><p></p><p></p><p></p><p>How is that remotely different from 3e? 15 Cha, +2 Diplomacy right off. Ladies are likely at least neutral, if not friendly. Diplomacy DC's aren't that tricky. </p><p></p><p></p><p></p><p>Again, this was entirely DM dependent. I agree with a great DM, it would be a fantastic game. But, most of us were not lucky enough to be or play with great DM's. Most of the time it was adversarial DM's who were out to screw you at every opportunity because that's the advice we frequently received in Dragon or in modules.</p><p></p><p></p><p></p><p>Ok, my math isn't the strongest, but, if I have a DC 10, I have a 50 percent chance of failure. That's not high and most of the time I can try something again. Heck, I can simply Take 10 and succeed EVERY time. That gives me a 100% chance of success.</p><p></p><p></p><p></p><p>Again, this is entirely based on your experience. My experience was that if it wasn't specifically spelled out in the rules beforehand, you couldn't do it. However, from your entire post, the strengths you are attributing to system are DM strengths. They can and do exist in any edition. Being able to use or even go beyond the rules is not a strength of the system.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3686529, member: 22779"] 1e - You're not name level and you don't have a castle, you don't have followers. Full stop. Because, you know, actually playing the character you have rather than whatever you feel you should have at the time is bad. Never mind of course, that there are a rather large number of DM's for whom all the role play in the world would not change that jailer's mind. Oh, you don't have any background in swimming? You can't swim. Too bad. Again, how is actually playing the character you have a bad thing? Instead of magically suddenly becoming knowledgeable in history, because, Y'know, spending all your time whacking orcs in a dungeon is so conducive to study, you are actually forced to play your character. Again, sorry, no amount of charisma is going to get me followers. Henchmen, sure. But, then, I can hire troopies in 3e as well. What 1e did you play? Bob the thief was the brother of Bob the other thief who got killed by a gelantinous cube last week. More often than not, you tried to do any roleplay and the DM simply ignored you. Again, sorry. Maybe with the fantastic DM's you had. With the ones I played with and was at the time it was - oh, sorry, you rolled candlemaker on your background roll and so you can't swim. How is that remotely different from 3e? 15 Cha, +2 Diplomacy right off. Ladies are likely at least neutral, if not friendly. Diplomacy DC's aren't that tricky. Again, this was entirely DM dependent. I agree with a great DM, it would be a fantastic game. But, most of us were not lucky enough to be or play with great DM's. Most of the time it was adversarial DM's who were out to screw you at every opportunity because that's the advice we frequently received in Dragon or in modules. Ok, my math isn't the strongest, but, if I have a DC 10, I have a 50 percent chance of failure. That's not high and most of the time I can try something again. Heck, I can simply Take 10 and succeed EVERY time. That gives me a 100% chance of success. Again, this is entirely based on your experience. My experience was that if it wasn't specifically spelled out in the rules beforehand, you couldn't do it. However, from your entire post, the strengths you are attributing to system are DM strengths. They can and do exist in any edition. Being able to use or even go beyond the rules is not a strength of the system. [/QUOTE]
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