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Theories regaurding the change in rules of D&D.
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 3687052" data-attributes="member: 23094"><p>The Leadership feat gets you fanatically devoted, absolutely willing to die for you, won't turn on your without magical compulsion-type followers. Want to hire a torchbearer? No problem.</p><p></p><p></p><p></p><p>Sorry; you're just not a very intimidating person; if you knew how to punch people's buttons (high Cha) and had some leverage (circumstance bonus), you might succeed; but, then again, how many snot-nosed kids has the jailer watched rail at him over the past decade or so? Why should you be so frightening?</p><p></p><p></p><p></p><p>While your sailor friend, who spent his life on the water, negotiates the rough water easily, and catches the badguy. He freely admits couldn't have found him in the woods without your tracking skills. Hooray for teamwork!</p><p></p><p></p><p></p><p>Then you should have started with a level of Aristocrat (the most powerful and useful NPC class). 4 skill points, 3/4 BAB, proficiency in all simple and martial weapons and armor <strong>and</strong> shields, d8 hit dice, and a good Will save! Diplomacy, all Knowledge skills, Gather Information, Handle Animal, Swim, Survival, Listen and Spot as class skills (among others)!</p><p></p><p>Then multiclass into Fighter for the extreme cost of +1 BAB over your career and 2 hit points. The horror!</p><p></p><p></p><p></p><p>Which means you were as good at something as you convinced your DM you could be. No thanks!</p><p></p><p></p><p></p><p>3E: Sure, Fighter. A couple nights trolling the bars and flashing some gold (a couple nights worth of Gather Info checks with a Take 10) rounds up a couple ne'er-do-wells who seem interested in following you around.</p><p></p><p></p><p></p><p>3E: You remember a couple choice threats from your earlier days "living rough;" go ahead and try to force your way past the jailer, but take a +2 bonus on your Intimidate check. Okay, you try to force him to back down; unfortunately, he's seen your type lots of times, and you just don't have a good handle on what buttons to push, man. Looks like you'll need to find a better way in - one which plays more to your character's strengths. Like, for instance, while yelling at the jailer, you notice the grated window seems to be rather rusty ...</p><p></p><p></p><p></p><p>3E: Well, apparently, for all your time wandering around in the forest, you never really spent much time in the water. Oh, you can handle a good-sized stream or most lakes (easily taking 10 when not encumbered), but the whitewater in front of you is probably beyond your abilities. *roll, roll: Survival check* On the other hand, you do recognize from the lay of the land that there's likely a ford within a mile or so upstream of this point. Badguy will lengthen his lead on you, but once you cross, you'll be back on the trail, and he'll be wet and cold.</p><p></p><p></p><p></p><p>See above.</p><p></p><p></p><p></p><p>Yeah - I love how my ability to sweet talk the DM can overshadow the wise wizard player's greater stats.</p><p></p><p>Not.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 3687052, member: 23094"] The Leadership feat gets you fanatically devoted, absolutely willing to die for you, won't turn on your without magical compulsion-type followers. Want to hire a torchbearer? No problem. Sorry; you're just not a very intimidating person; if you knew how to punch people's buttons (high Cha) and had some leverage (circumstance bonus), you might succeed; but, then again, how many snot-nosed kids has the jailer watched rail at him over the past decade or so? Why should you be so frightening? While your sailor friend, who spent his life on the water, negotiates the rough water easily, and catches the badguy. He freely admits couldn't have found him in the woods without your tracking skills. Hooray for teamwork! Then you should have started with a level of Aristocrat (the most powerful and useful NPC class). 4 skill points, 3/4 BAB, proficiency in all simple and martial weapons and armor [b]and[/b] shields, d8 hit dice, and a good Will save! Diplomacy, all Knowledge skills, Gather Information, Handle Animal, Swim, Survival, Listen and Spot as class skills (among others)! Then multiclass into Fighter for the extreme cost of +1 BAB over your career and 2 hit points. The horror! Which means you were as good at something as you convinced your DM you could be. No thanks! 3E: Sure, Fighter. A couple nights trolling the bars and flashing some gold (a couple nights worth of Gather Info checks with a Take 10) rounds up a couple ne'er-do-wells who seem interested in following you around. 3E: You remember a couple choice threats from your earlier days "living rough;" go ahead and try to force your way past the jailer, but take a +2 bonus on your Intimidate check. Okay, you try to force him to back down; unfortunately, he's seen your type lots of times, and you just don't have a good handle on what buttons to push, man. Looks like you'll need to find a better way in - one which plays more to your character's strengths. Like, for instance, while yelling at the jailer, you notice the grated window seems to be rather rusty ... 3E: Well, apparently, for all your time wandering around in the forest, you never really spent much time in the water. Oh, you can handle a good-sized stream or most lakes (easily taking 10 when not encumbered), but the whitewater in front of you is probably beyond your abilities. *roll, roll: Survival check* On the other hand, you do recognize from the lay of the land that there's likely a ford within a mile or so upstream of this point. Badguy will lengthen his lead on you, but once you cross, you'll be back on the trail, and he'll be wet and cold. See above. Yeah - I love how my ability to sweet talk the DM can overshadow the wise wizard player's greater stats. Not. [/QUOTE]
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