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General Tabletop Discussion
*TTRPGs General
Theories regaurding the change in rules of D&D.
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<blockquote data-quote="Lanefan" data-source="post: 3687271" data-attributes="member: 29398"><p>No, but given as how the marketing is geared toward younger players (as in, the 12-25 bracket) it's not surprising. That said, it was through a Dragon that I got my survey at the time as a 36+-year-old. I filled it out, sent it in, then later learned I'd wasted my time. </p><p></p><p>Limiting the age to 35 excluded pretty much our entire group, along with anyone else who got into the game in the late 70's-early '80's while in college. (20-ish then means 40-ish at survey time...) Paradoxically enough, that age limit would also exclude anyone who'd had a hand in inventing the game in the first place!</p><p></p><p>I did a poll here a year or so back that showed...somewhat to my surprise...that most respondents got into the game between about 1977 and 1983, and while I know ENWorld isn't reflective of the entire gaming community, this still says something. To make the age limit for the survey, someone starting in 1980 would have had to be 15 or less at the time; there were certainly some such, but where the game really seemed to catch on back then was in colleges...the 18-22 crowd. That's where the now-veteran players came from. That's who WotC chose to ignore.</p><p>I suspect it largely comes down to one's first experience with the game. If your first campaign or two, as either player or DM, didn't go very long then that's what you come to expect. However, if the first campaign you're in goes for 10 years then that's how you tend to see the game as being played; this was my own experience.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3687271, member: 29398"] No, but given as how the marketing is geared toward younger players (as in, the 12-25 bracket) it's not surprising. That said, it was through a Dragon that I got my survey at the time as a 36+-year-old. I filled it out, sent it in, then later learned I'd wasted my time. Limiting the age to 35 excluded pretty much our entire group, along with anyone else who got into the game in the late 70's-early '80's while in college. (20-ish then means 40-ish at survey time...) Paradoxically enough, that age limit would also exclude anyone who'd had a hand in inventing the game in the first place! I did a poll here a year or so back that showed...somewhat to my surprise...that most respondents got into the game between about 1977 and 1983, and while I know ENWorld isn't reflective of the entire gaming community, this still says something. To make the age limit for the survey, someone starting in 1980 would have had to be 15 or less at the time; there were certainly some such, but where the game really seemed to catch on back then was in colleges...the 18-22 crowd. That's where the now-veteran players came from. That's who WotC chose to ignore. I suspect it largely comes down to one's first experience with the game. If your first campaign or two, as either player or DM, didn't go very long then that's what you come to expect. However, if the first campaign you're in goes for 10 years then that's how you tend to see the game as being played; this was my own experience. Lanefan [/QUOTE]
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