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Theories regaurding the change in rules of D&D.
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<blockquote data-quote="RFisher" data-source="post: 3688783" data-attributes="member: 3608"><p>But that's exactly what you seem to be doing. An overly adversial DM kills the fun just as much with 3e as with 1e. Mechanics don't fix that.</p><p></p><p>The problem my group had with 1e was that we never properly understood the system. I have no doubt that the books could've done a much better job of explaining how the game was meant to be played. Heck, how many times has Gygax explained ways that his way of running the game differed from what he wrote? There's a reason I once wrote all-things-D&D off as hopelessly obsolete.</p><p></p><p>Despite that, we had a grand time with AD&D. I'd venture to say the majority of us here did. Yeah, we may have eventually gotten fed up with it due to problems real or percieved, but we managed to have great games anyway. (Even though I've now realized that I may have been too quick to abandon classic D&D for AD&D back then, I still wouldn't trade my AD&D memories for anything.)</p><p></p><p>That wasn't because we were great DMs. Most of us were mediocre DMs.</p><p></p><p>So, yeah, with 3e I understand how the game was meant to be played much better with less effort. (Part of which is the clarity of writing, but how much is due to online reading & discussing?) Yet, a bad DM still kills the fun just as much.</p><p></p><p>Or even a good DM who makes a mistake. The biggest fun-kill I've witnessed recently was a very good DM who tried an experiment that completely back-fired. It was 3e, but the mistake had nothing to do with mechanics.</p><p></p><p>I constantly read people dismissing what fans of the older editions like as nothing but nostalgia. But it seems like some people have whatever the opposite of rose-colored glasses is. It really wasn't that bad. Most of us are here <em>because</em> we had a great time with AD&D. It wasn't a vanishingly rare occurrance.</p><p></p><p>Yeah. I own the nostalgia! That was definitely icing on the cake in my recent classic Traveller & classic D&D campaigns. Yeah, AD&D had issues. (There's a reason why classic D&D is my older-edition-of-choice.) There were bits that were best ignored, & it could've done a much better job of explaining itself. And yeah, I enjoy 3e too. it's an impressive work. It has some really good bits, & it does a much better job of explaining itself.</p><p></p><p>But 3e does not magically make games better. We had good & bad then; we have good & bad now.</p><p></p><p>Now here's a bunch of smileys to remind you that, when I rant, it's good-natured ranting with a smile: (^_^) (^_^) (^_^) (^_^) (^_^) (^_^) (^_^) (^_^) (^_^) (^_^)</p></blockquote><p></p>
[QUOTE="RFisher, post: 3688783, member: 3608"] But that's exactly what you seem to be doing. An overly adversial DM kills the fun just as much with 3e as with 1e. Mechanics don't fix that. The problem my group had with 1e was that we never properly understood the system. I have no doubt that the books could've done a much better job of explaining how the game was meant to be played. Heck, how many times has Gygax explained ways that his way of running the game differed from what he wrote? There's a reason I once wrote all-things-D&D off as hopelessly obsolete. Despite that, we had a grand time with AD&D. I'd venture to say the majority of us here did. Yeah, we may have eventually gotten fed up with it due to problems real or percieved, but we managed to have great games anyway. (Even though I've now realized that I may have been too quick to abandon classic D&D for AD&D back then, I still wouldn't trade my AD&D memories for anything.) That wasn't because we were great DMs. Most of us were mediocre DMs. So, yeah, with 3e I understand how the game was meant to be played much better with less effort. (Part of which is the clarity of writing, but how much is due to online reading & discussing?) Yet, a bad DM still kills the fun just as much. Or even a good DM who makes a mistake. The biggest fun-kill I've witnessed recently was a very good DM who tried an experiment that completely back-fired. It was 3e, but the mistake had nothing to do with mechanics. I constantly read people dismissing what fans of the older editions like as nothing but nostalgia. But it seems like some people have whatever the opposite of rose-colored glasses is. It really wasn't that bad. Most of us are here [i]because[/i] we had a great time with AD&D. It wasn't a vanishingly rare occurrance. Yeah. I own the nostalgia! That was definitely icing on the cake in my recent classic Traveller & classic D&D campaigns. Yeah, AD&D had issues. (There's a reason why classic D&D is my older-edition-of-choice.) There were bits that were best ignored, & it could've done a much better job of explaining itself. And yeah, I enjoy 3e too. it's an impressive work. It has some really good bits, & it does a much better job of explaining itself. But 3e does not magically make games better. We had good & bad then; we have good & bad now. Now here's a bunch of smileys to remind you that, when I rant, it's good-natured ranting with a smile: (^_^) (^_^) (^_^) (^_^) (^_^) (^_^) (^_^) (^_^) (^_^) (^_^) [/QUOTE]
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