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General Tabletop Discussion
*TTRPGs General
Theories regaurding the change in rules of D&D.
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<blockquote data-quote="Scribble" data-source="post: 3689645" data-attributes="member: 23977"><p>Sure, your character history is great. It gives motivations for what he/she does, how he will react to events and such, as well as a story as to how he she may have decided to become an adventurer in the first place, people he knows and such.</p><p></p><p>They do translate perfectly fine. </p><p></p><p>It's not the job of the system to translate from what you wrote. it's your job to translate what you wrote into the system.</p><p></p><p>Sure you've been the herbalist for 40 years. Great. If that's your background, and you want it as your background throw the points into herbalism. </p><p></p><p>Maybe you won't have extra points for something else, but thats fine.</p><p></p><p>It's the same as in real life. In real life I decided to spend my time learning to ski. I'm better then some, not as good as others. In any case, I didn't have time to spend my "skill points" on things like martial arts, or shooting. I was skiing. </p><p></p><p></p><p></p><p></p><p>If you feel thats what I was doing, then I apologize. I didn't mean it as an insult, nor did I mean to imply what you took from it. I was simply stating that it felt like you were creating a story as a pitch for bonuses, and dislike the new system because it makes that harder to do. </p><p></p><p></p><p></p><p>I "get" what you're trying to do.</p><p></p><p>It's not different at all. It's just handled in a different game mechanic. You're attempting to utilize the background story to give your character extra abilities. So is the uberninja. Admitedly I exagerated the bonus, but the thought still applies. I'm stating in my background that I was an amazing warrior. Why if I can get extra skill abilities thrkugh my background can't I get extra combat abilities?</p><p></p><p></p><p></p><p>This is untrue. The DC for "typical" items is 10! Which means you can just sit down and hash out a typical item anytime. </p><p></p><p>For other items, you might need to take 20, but again I see this as realistic. If you're crafting a more intense item you have to sit down and take your time.</p><p></p><p>This doesn't even take into account the bonuses you get for favorable conditions, people helping you, et al...</p><p></p><p></p><p></p><p>I see this as a good thing. More abilities accounted for, making the DM's job ultimately easier to handle in game. When I run a game, I don't have to worry about how something will effect events later down the line. For the most part, I know.</p><p></p><p></p><p></p><p>That's not a problem with the system. That's a problem with the players and the group.</p></blockquote><p></p>
[QUOTE="Scribble, post: 3689645, member: 23977"] Sure, your character history is great. It gives motivations for what he/she does, how he will react to events and such, as well as a story as to how he she may have decided to become an adventurer in the first place, people he knows and such. They do translate perfectly fine. It's not the job of the system to translate from what you wrote. it's your job to translate what you wrote into the system. Sure you've been the herbalist for 40 years. Great. If that's your background, and you want it as your background throw the points into herbalism. Maybe you won't have extra points for something else, but thats fine. It's the same as in real life. In real life I decided to spend my time learning to ski. I'm better then some, not as good as others. In any case, I didn't have time to spend my "skill points" on things like martial arts, or shooting. I was skiing. If you feel thats what I was doing, then I apologize. I didn't mean it as an insult, nor did I mean to imply what you took from it. I was simply stating that it felt like you were creating a story as a pitch for bonuses, and dislike the new system because it makes that harder to do. I "get" what you're trying to do. It's not different at all. It's just handled in a different game mechanic. You're attempting to utilize the background story to give your character extra abilities. So is the uberninja. Admitedly I exagerated the bonus, but the thought still applies. I'm stating in my background that I was an amazing warrior. Why if I can get extra skill abilities thrkugh my background can't I get extra combat abilities? This is untrue. The DC for "typical" items is 10! Which means you can just sit down and hash out a typical item anytime. For other items, you might need to take 20, but again I see this as realistic. If you're crafting a more intense item you have to sit down and take your time. This doesn't even take into account the bonuses you get for favorable conditions, people helping you, et al... I see this as a good thing. More abilities accounted for, making the DM's job ultimately easier to handle in game. When I run a game, I don't have to worry about how something will effect events later down the line. For the most part, I know. That's not a problem with the system. That's a problem with the players and the group. [/QUOTE]
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