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*TTRPGs General
Theories regaurding the change in rules of D&D.
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<blockquote data-quote="Irda Ranger" data-source="post: 3690633" data-attributes="member: 1003"><p>No way, dude. That's like DC 1000.</p><p></p><p>On a more serious note, you're right about the roll of bonuses and such. The "problem" arises from the fact that a d20 has 5% change increments which works for combat and Save resolution, but not so much for other types of resolutions. It's too random in some circumstances.</p><p></p><p>On a C&C forum a poster there suggested that pure Stat checks (not Skills checks) should be resolved by Stat Score (<em>e.g.</em>, 15) + Stat Mod + 1d6. This would reduce the "randomness" of outcomes, and avoid absurd results like a Str 10 character beating a Str 17 character at arm wrestling, while allowing a 15 Str to beat a 17 Str "on a good day."</p><p></p><p>The challenge of that above rule was adjudicating what actions are "pure ability", which ones are "pure skill", and how to adjudicate the continuum between. I'm sure some smart person will come up with an elegant solution one day.</p><p></p><p></p><p>That it's inhuman. Just as most normal humans cannot beat a DC 60, they shouldn't be able to generae a DC 60 either. This isn't a normal rage. It is the rage of Achilles. It is the kind of rage for which cities will burn, and empires will be ground under foot. 1,000 years from now, they will still speak of it.</p><p></p><p>To stay on topic, I think D&D has evolved to lose site of just how epic (in the Homeric sense of the word) 20th level characters are.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3690633, member: 1003"] No way, dude. That's like DC 1000. On a more serious note, you're right about the roll of bonuses and such. The "problem" arises from the fact that a d20 has 5% change increments which works for combat and Save resolution, but not so much for other types of resolutions. It's too random in some circumstances. On a C&C forum a poster there suggested that pure Stat checks (not Skills checks) should be resolved by Stat Score ([I]e.g.[/I], 15) + Stat Mod + 1d6. This would reduce the "randomness" of outcomes, and avoid absurd results like a Str 10 character beating a Str 17 character at arm wrestling, while allowing a 15 Str to beat a 17 Str "on a good day." The challenge of that above rule was adjudicating what actions are "pure ability", which ones are "pure skill", and how to adjudicate the continuum between. I'm sure some smart person will come up with an elegant solution one day. That it's inhuman. Just as most normal humans cannot beat a DC 60, they shouldn't be able to generae a DC 60 either. This isn't a normal rage. It is the rage of Achilles. It is the kind of rage for which cities will burn, and empires will be ground under foot. 1,000 years from now, they will still speak of it. To stay on topic, I think D&D has evolved to lose site of just how epic (in the Homeric sense of the word) 20th level characters are. [/QUOTE]
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