Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Theories regaurding the change in rules of D&D.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 3690674" data-attributes="member: 22779"><p>See, I look at threads like these and I realize that a lot of the problems stem not from the mechanics, but from people's perception of mechanics. Take the craft DC's for a moment. The craft DC for common items is 10, not 15. 15 is for complicated items with movable parts like a bell. If I'm a chandler, or a blacksmith, 99% of my work is DC 10. I take 10, and lo, I create whatever I need to make. Takes time, but, there you go.</p><p></p><p>Now, if I want to be a master swordsmith, I will need a bit extra, but, that's where feats come in. As has been mentioned, stats plus skill focus plus masterwork tools gives me an easy +10 at 1st level. A +10 in a skill is more than skilled enough. The same goes for profession skills as well. You don't need to be higher than 1st level to simulate that herbalist with decades of experience.</p><p></p><p>On the note about expanding the profession and craft skills with houserules, a simple reading of the rules proves that I'm right:</p><p></p><p> ((Bold Mine))</p><p></p><p>Does anyone seriously think that tying knots is not a common problem for a sailor? Does that really need to be specifically called out?</p><p></p><p>The largest problems stem from people thinking that the rules say something that they don't. RTFM really, really applies. There's a reason I don't talk about 1e mechanics anymore. I've had my butt kicked far too many times because I misremember the rules.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3690674, member: 22779"] See, I look at threads like these and I realize that a lot of the problems stem not from the mechanics, but from people's perception of mechanics. Take the craft DC's for a moment. The craft DC for common items is 10, not 15. 15 is for complicated items with movable parts like a bell. If I'm a chandler, or a blacksmith, 99% of my work is DC 10. I take 10, and lo, I create whatever I need to make. Takes time, but, there you go. Now, if I want to be a master swordsmith, I will need a bit extra, but, that's where feats come in. As has been mentioned, stats plus skill focus plus masterwork tools gives me an easy +10 at 1st level. A +10 in a skill is more than skilled enough. The same goes for profession skills as well. You don't need to be higher than 1st level to simulate that herbalist with decades of experience. On the note about expanding the profession and craft skills with houserules, a simple reading of the rules proves that I'm right: ((Bold Mine)) Does anyone seriously think that tying knots is not a common problem for a sailor? Does that really need to be specifically called out? The largest problems stem from people thinking that the rules say something that they don't. RTFM really, really applies. There's a reason I don't talk about 1e mechanics anymore. I've had my butt kicked far too many times because I misremember the rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Theories regaurding the change in rules of D&D.
Top