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General Tabletop Discussion
*TTRPGs General
Theories regaurding the change in rules of D&D.
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<blockquote data-quote="Numion" data-source="post: 3691151" data-attributes="member: 124"><p>This has little to do with reality (or fantasy, as it is). 3E is actually <em>more</em> lethal than previous editions. People like to yap about the 'appropriate CR' encounters usually resorting to falsehoods: 1) that the EL can ever only be equal to average party level and 2) that EL = AVP encounters <em>always</em> just take 20% of resources with no deaths.</p><p></p><p>1) goes against the 3E DMG, actually. The guidelines say that the DM should sometimes use encounters of over AVP +5. That can be pretty lethal, no matter how 'smart tactics you use and you'll always be OK'.</p><p></p><p>2) The books say that on <em>average</em> they would spend 20% of resources. Due to any number of variables, that might be 0-100% in any single EL = AVP encounter, but averages over time. I've seen many adventurers killed by equal CR encounters due to bad rolls by the players or good rolls by the DM. This is just due to the increased offensive power of the monsters, increased variance in damage dealing and the 3E saving throw system.</p></blockquote><p></p>
[QUOTE="Numion, post: 3691151, member: 124"] This has little to do with reality (or fantasy, as it is). 3E is actually [i]more[/i] lethal than previous editions. People like to yap about the 'appropriate CR' encounters usually resorting to falsehoods: 1) that the EL can ever only be equal to average party level and 2) that EL = AVP encounters [i]always[/i] just take 20% of resources with no deaths. 1) goes against the 3E DMG, actually. The guidelines say that the DM should sometimes use encounters of over AVP +5. That can be pretty lethal, no matter how 'smart tactics you use and you'll always be OK'. 2) The books say that on [i]average[/i] they would spend 20% of resources. Due to any number of variables, that might be 0-100% in any single EL = AVP encounter, but averages over time. I've seen many adventurers killed by equal CR encounters due to bad rolls by the players or good rolls by the DM. This is just due to the increased offensive power of the monsters, increased variance in damage dealing and the 3E saving throw system. [/QUOTE]
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