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Theories regaurding the change in rules of D&D.
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<blockquote data-quote="Tharen the Damned" data-source="post: 3691294" data-attributes="member: 17091"><p>I think that you could argue that these marines are not 1st level Fighters out of the woods but due to their training and missions (the real world encounter equivalent) are medium to high level Fighters or even multiclassed Fighter/Ranger/Rogues or have Prestige Classes.</p><p></p><p>Disclaimer: I really love 3rd edition and have no problems with the build in philosophy. I love the coherent system and the immense tactical possibilities in combat encounters.</p><p></p><p>But I think the real (or perceived problem) is built into the basic D&D (all editions) philosophy:</p><p>the level based linear advancement.</p><p></p><p>the D&D mechanics assume, that you start out as a nobody out of the woods with only basic knowledge of a small range of skills.</p><p>As you advance in Levels you get better at these skills in a linear progression.</p><p>So while a 1st level rogue struggles to open a simple lock, a 20th level rogue (provided he always put skill ranks in open lock) can open this lock blindfolded under water with his feet (boots on of course). Likewise the 20th level Fighter can use a blunt kitchen knife to beat an orc tribe single handedly while the 1st level Fighter is happy to fight of just one Orc.</p><p></p><p>The german <a href="http://www.midgard-online.de/cgi-bin/show?id=information/verlag/020_englische-flagge.html" target="_blank">Midgard Das Fantasy Rollenspiel</a> philosophy is different. The system is skill based. You gain experience points using your skills (which include weapon skills and magic). You use these EP to buy ranks in the skills you want to get better at. You buy ranks individually not dependent on Levels. So you can focus all you EPs on a braod range of skills and be a jack-of-all-trades or become a specialist in just a few skills. The crux: you buy with diminishing returns. the better you are at a skill, the more expensive it is to get even better at it. That means that you can start out with a good bonus on your skill but have to pay a lot of EPs to get to the very top of it.</p><p>This is much more like it works in the real world but it is a completly different system that encourages a differnt playstyle than D&D.</p></blockquote><p></p>
[QUOTE="Tharen the Damned, post: 3691294, member: 17091"] I think that you could argue that these marines are not 1st level Fighters out of the woods but due to their training and missions (the real world encounter equivalent) are medium to high level Fighters or even multiclassed Fighter/Ranger/Rogues or have Prestige Classes. Disclaimer: I really love 3rd edition and have no problems with the build in philosophy. I love the coherent system and the immense tactical possibilities in combat encounters. But I think the real (or perceived problem) is built into the basic D&D (all editions) philosophy: the level based linear advancement. the D&D mechanics assume, that you start out as a nobody out of the woods with only basic knowledge of a small range of skills. As you advance in Levels you get better at these skills in a linear progression. So while a 1st level rogue struggles to open a simple lock, a 20th level rogue (provided he always put skill ranks in open lock) can open this lock blindfolded under water with his feet (boots on of course). Likewise the 20th level Fighter can use a blunt kitchen knife to beat an orc tribe single handedly while the 1st level Fighter is happy to fight of just one Orc. The german [URL=http://www.midgard-online.de/cgi-bin/show?id=information/verlag/020_englische-flagge.html]Midgard Das Fantasy Rollenspiel[/URL] philosophy is different. The system is skill based. You gain experience points using your skills (which include weapon skills and magic). You use these EP to buy ranks in the skills you want to get better at. You buy ranks individually not dependent on Levels. So you can focus all you EPs on a braod range of skills and be a jack-of-all-trades or become a specialist in just a few skills. The crux: you buy with diminishing returns. the better you are at a skill, the more expensive it is to get even better at it. That means that you can start out with a good bonus on your skill but have to pay a lot of EPs to get to the very top of it. This is much more like it works in the real world but it is a completly different system that encourages a differnt playstyle than D&D. [/QUOTE]
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