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General Tabletop Discussion
*TTRPGs General
Theories regaurding the change in rules of D&D.
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<blockquote data-quote="Numion" data-source="post: 3691309" data-attributes="member: 124"><p>I don't think D&D will ever portray marines or any other modern humans that well. With just the basic schooling I could academically PWN most medieval scholars in knowledge skills. People should keep in mind that D&D is not a commoner simulation; the rules mostly deal with stuff that adventurers do. It's much more important to be able to make functional adventurers than to model farmers, commoners or marines.</p><p></p><p>So I'm basically happy just stating that all farmers are commoners 1-3 or something. I also think (and have demonstrated) that the profession skill is pretty good for modelling and adventurers previous life - given that it didn't include black belt in MA, a long stint as a circus performer, being Sauron, or any other scam that would include smooching more bonuses to the character. This is nothing new though; there's always been limitations on a characters background.</p></blockquote><p></p>
[QUOTE="Numion, post: 3691309, member: 124"] I don't think D&D will ever portray marines or any other modern humans that well. With just the basic schooling I could academically PWN most medieval scholars in knowledge skills. People should keep in mind that D&D is not a commoner simulation; the rules mostly deal with stuff that adventurers do. It's much more important to be able to make functional adventurers than to model farmers, commoners or marines. So I'm basically happy just stating that all farmers are commoners 1-3 or something. I also think (and have demonstrated) that the profession skill is pretty good for modelling and adventurers previous life - given that it didn't include black belt in MA, a long stint as a circus performer, being Sauron, or any other scam that would include smooching more bonuses to the character. This is nothing new though; there's always been limitations on a characters background. [/QUOTE]
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