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General Tabletop Discussion
*TTRPGs General
Theories regaurding the change in rules of D&D.
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<blockquote data-quote="Hussar" data-source="post: 3691376" data-attributes="member: 22779"><p>Terribly true. My French sucks now since I haven't used it in almost a decade. My Korean has mostly vanished as well. Sigh.</p><p></p><p>That last point is just wrong though. The idea that DC's are so high isn't supported by the RAW. The DC for most actions outside of some very specific circumstances is 10-15. With 4 ranks and a +1 stat bonus (easily done even with a 25 point buy character) I will succeed at taskings 100% of the time simply by taking 10. </p><p></p><p>The idea that low level characters are helpless isn't quite valid. They are helpless in the face of high level challenges, sure. But, then again, they should be. If they could overcome high level challenges out of the chute, then why have levels? OTOH, for Joe Q Public, doing his standard job, 1st level will guarantee him a pretty decent success rate (100% is pretty darn good).</p></blockquote><p></p>
[QUOTE="Hussar, post: 3691376, member: 22779"] Terribly true. My French sucks now since I haven't used it in almost a decade. My Korean has mostly vanished as well. Sigh. That last point is just wrong though. The idea that DC's are so high isn't supported by the RAW. The DC for most actions outside of some very specific circumstances is 10-15. With 4 ranks and a +1 stat bonus (easily done even with a 25 point buy character) I will succeed at taskings 100% of the time simply by taking 10. The idea that low level characters are helpless isn't quite valid. They are helpless in the face of high level challenges, sure. But, then again, they should be. If they could overcome high level challenges out of the chute, then why have levels? OTOH, for Joe Q Public, doing his standard job, 1st level will guarantee him a pretty decent success rate (100% is pretty darn good). [/QUOTE]
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Theories regaurding the change in rules of D&D.
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