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General Tabletop Discussion
*TTRPGs General
Theories regaurding the change in rules of D&D.
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<blockquote data-quote="DungeonMaester" data-source="post: 3694135" data-attributes="member: 44384"><p>Hey guys, OP here.</p><p></p><p>I am surprised to see that a discussion actually made it out from the wrongbadfun of the first page. </p><p></p><p>As I said in my first post, it would seem to me that the rules changes as games there where new got to be more popular. D&D is a role playing game based of the mechanic of a war game, because it was the most promenet(sp) game type during the time when it was being written. </p><p></p><p>As games evolved and shifted to being more action oriented and gamers where playing games like Metroid and Legand of Zelda where you can buff up with potions and faires or save points to heal up and go fight again, D&D changed to reflect where the gamers are going.</p><p></p><p>This has been my experience with D&D atleast. When we hit critical mass, we had to stop for the night. Some times there would be something of a story arc that could help us, such as cleric where where trying to save is to close to dieing and heals the party so they can reek revenge on the bad guy, but was part of the story as I said, and not like gaming experience I have no a days, where it is battle, heal up, battle heal up wash repeat. </p><p></p><p>Not that there is anything wrong with it mind you.</p><p></p><p>---Rusty</p></blockquote><p></p>
[QUOTE="DungeonMaester, post: 3694135, member: 44384"] Hey guys, OP here. I am surprised to see that a discussion actually made it out from the wrongbadfun of the first page. As I said in my first post, it would seem to me that the rules changes as games there where new got to be more popular. D&D is a role playing game based of the mechanic of a war game, because it was the most promenet(sp) game type during the time when it was being written. As games evolved and shifted to being more action oriented and gamers where playing games like Metroid and Legand of Zelda where you can buff up with potions and faires or save points to heal up and go fight again, D&D changed to reflect where the gamers are going. This has been my experience with D&D atleast. When we hit critical mass, we had to stop for the night. Some times there would be something of a story arc that could help us, such as cleric where where trying to save is to close to dieing and heals the party so they can reek revenge on the bad guy, but was part of the story as I said, and not like gaming experience I have no a days, where it is battle, heal up, battle heal up wash repeat. Not that there is anything wrong with it mind you. ---Rusty [/QUOTE]
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