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*TTRPGs General
Theories regaurding the change in rules of D&D.
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<blockquote data-quote="jasin" data-source="post: 3695053" data-attributes="member: 7531"><p>This is a very interesting point.</p><p></p><p>I've just mentioned in another thread how I liked Fiendish Codex II demon lords (aspects) and how I disliked the deity stats in Deities & Demigods, and would be happy to see the power framework top out at about 30-ish, even for things like deities.</p><p></p><p>Assuming it goes on much further than that (as Epic Level Handbook does, for example, and often discussions on deities or powerful outsiders) just makes 20th-level seem less epic, since "there's still ways to go". But it provides little benefit, since exceedingly few games reach such high-levels, and even if they do, very quickly it becomes quite unclear what these levels are supposed to be like.</p><p></p><p>20th level is someone who can speak the name of someone who's been killed 100 years ago, their body thrown to dogs to eat, and their bones ground into dust and scattered into the wind from a cliff overlooking the ocean... and 10 minutes later, have them appear right there at full strength, as if nothing unpleasant had happened!</p><p></p><p>25th level is someone.... six? times more powerful than that (using EL calculation guidelines to eyeball it). It sort of boggles the mind!</p><p></p><p>I would love to play a game which assumed a roughly Earth-like baseline, with mid- and high-level characters and monsters getting appropriate reaction.</p><p></p><p>A cleric who could cast remove disease wouldn't be the village priest who you visit when you get sick, but a renowned saint and holy man, the kind of person around whom splinter sects are founded.</p><p></p><p>A shadowdancer who could hide in plain sight wouldn't be a guy who tithes to the thieves' guild, he'd either own a thieves' guild of his own, or be just a ghost story, the invisible shadow in the night, "And poof. Just like that, he's gone."</p><p></p><p>A dire wolf would be an almost-unique beast stories are made about, like the Beast of Gevaudan.</p><p></p><p>And 20th-level characters facing a pit fiend wouldn't be just heroes fighting a devil, they'd be demigods (in the conversational sense, not as a D&D term of art) and could well be facing <em>the</em>] Pit Fiend, with the Throne of Hell itself as their prize if the succeed.</p><p></p><p>Eberron had a good idea, but I'd like to see a game that took it even further. It's not that I can't have fun in a world where the village wise woman is Drd4, but this is certainly another option, and one which would cause less cognitive dissonance for many people.</p></blockquote><p></p>
[QUOTE="jasin, post: 3695053, member: 7531"] This is a very interesting point. I've just mentioned in another thread how I liked Fiendish Codex II demon lords (aspects) and how I disliked the deity stats in Deities & Demigods, and would be happy to see the power framework top out at about 30-ish, even for things like deities. Assuming it goes on much further than that (as Epic Level Handbook does, for example, and often discussions on deities or powerful outsiders) just makes 20th-level seem less epic, since "there's still ways to go". But it provides little benefit, since exceedingly few games reach such high-levels, and even if they do, very quickly it becomes quite unclear what these levels are supposed to be like. 20th level is someone who can speak the name of someone who's been killed 100 years ago, their body thrown to dogs to eat, and their bones ground into dust and scattered into the wind from a cliff overlooking the ocean... and 10 minutes later, have them appear right there at full strength, as if nothing unpleasant had happened! 25th level is someone.... six? times more powerful than that (using EL calculation guidelines to eyeball it). It sort of boggles the mind! I would love to play a game which assumed a roughly Earth-like baseline, with mid- and high-level characters and monsters getting appropriate reaction. A cleric who could cast remove disease wouldn't be the village priest who you visit when you get sick, but a renowned saint and holy man, the kind of person around whom splinter sects are founded. A shadowdancer who could hide in plain sight wouldn't be a guy who tithes to the thieves' guild, he'd either own a thieves' guild of his own, or be just a ghost story, the invisible shadow in the night, "And poof. Just like that, he's gone." A dire wolf would be an almost-unique beast stories are made about, like the Beast of Gevaudan. And 20th-level characters facing a pit fiend wouldn't be just heroes fighting a devil, they'd be demigods (in the conversational sense, not as a D&D term of art) and could well be facing [i]the[/i]] Pit Fiend, with the Throne of Hell itself as their prize if the succeed. Eberron had a good idea, but I'd like to see a game that took it even further. It's not that I can't have fun in a world where the village wise woman is Drd4, but this is certainly another option, and one which would cause less cognitive dissonance for many people. [/QUOTE]
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