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General Tabletop Discussion
*TTRPGs General
Theories regaurding the change in rules of D&D.
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<blockquote data-quote="fuindordm" data-source="post: 3695589" data-attributes="member: 5435"><p>Very nice points, Irda Ranger.</p><p></p><p>Still, there has to be a middle ground. Your typical AD&D campaign had hundreds of magic items floating around... yet you needed an 11th level wizard to make them. Potions and scrolls were common as dirt (they had to be, for PCs to survive low levels), yet they needed a 7th level caster. Who can make poison? Only a name-level assassin. The monk and the druid had to fight it out for their levels, just when things started to get good for them. </p><p></p><p>There was a huge anti-PC bias in this respect--by the time the players learned to do the cool stuff, the campaign was pretty much over. </p><p></p><p>And for all that I'm now putting together an AD&D campaign, that's one aspect of 3e that I will never regret. They put the cool stuff where it should be, in the hands of the players, and they gave the magic its proper context. I would turn the dial down a little, but if cool stuff exists in abundance in the game world then the PCs should be able to do it themselves.</p><p></p><p>Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 3695589, member: 5435"] Very nice points, Irda Ranger. Still, there has to be a middle ground. Your typical AD&D campaign had hundreds of magic items floating around... yet you needed an 11th level wizard to make them. Potions and scrolls were common as dirt (they had to be, for PCs to survive low levels), yet they needed a 7th level caster. Who can make poison? Only a name-level assassin. The monk and the druid had to fight it out for their levels, just when things started to get good for them. There was a huge anti-PC bias in this respect--by the time the players learned to do the cool stuff, the campaign was pretty much over. And for all that I'm now putting together an AD&D campaign, that's one aspect of 3e that I will never regret. They put the cool stuff where it should be, in the hands of the players, and they gave the magic its proper context. I would turn the dial down a little, but if cool stuff exists in abundance in the game world then the PCs should be able to do it themselves. Ben [/QUOTE]
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