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General Tabletop Discussion
*TTRPGs General
Theories regaurding the change in rules of D&D.
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<blockquote data-quote="RFisher" data-source="post: 3698581" data-attributes="member: 3608"><p>On the skill-atrophy front: I've done it, & I don't care to do it again. Approving specific rearrangings of skill levels on a case-by-case basis is enough for me.</p><p></p><p></p><p></p><p>My statement was assuming that take 10 & take 20 <em>are</em> being used. Too many modules & too often we (i.e. my group) tend to set DCs in the assumed-typical-rank + 15 area. & I've seen the same general trend in too many RPGs as a whole.</p><p></p><p></p><p></p><p>You've made some really good points in this post.</p><p></p><p>There is, however, another path. (Straight ahead, perhaps?)</p><p></p><p></p><p></p><p>But the creators of the earlier editions didn't have gaps in the rules so much as areas that they intentionally left outside of the rules. Sure, to some extent what got rules & what didn't was arbitrary, but it <em>was</em> intentional. And sure, they didn't communicate their ideas as well as they could. And sure, there were <em>some</em> gaps that were simply oversights.</p><p></p><p>So, while I saw gaps that I wanted to be filled, they saw gaps that did <em>not</em> need to be filled. To me, probably half the evolution of D&D has to do with not really understanding the game as played by the original designers.</p><p></p><p>Now, that's not necessarily a bad thing. Some really good ideas come out of misunderstandings.</p><p></p><p>Neither is it to say that the game the original designers played was 100% perfect & right for everyone. Heck, there were always significant differences between the Greyhawk & Blackmoor campaigns themselves.</p><p></p><p>While I did once, I no longer think the kind of completeness that 3e has strived for is undisputably the good course any more than it is undisputably a bad coarse.</p><p></p><p>These days, I'm more interested in changing the gaps rather than filling them. Although any game with a GM to handle the gaps can do anything, the gaps in the rules can greatly shape the tone & theme of the game. Ideally it does because you pick a system that best fits the tone & theme that you want.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3698581, member: 3608"] On the skill-atrophy front: I've done it, & I don't care to do it again. Approving specific rearrangings of skill levels on a case-by-case basis is enough for me. My statement was assuming that take 10 & take 20 [i]are[/i] being used. Too many modules & too often we (i.e. my group) tend to set DCs in the assumed-typical-rank + 15 area. & I've seen the same general trend in too many RPGs as a whole. You've made some really good points in this post. There is, however, another path. (Straight ahead, perhaps?) But the creators of the earlier editions didn't have gaps in the rules so much as areas that they intentionally left outside of the rules. Sure, to some extent what got rules & what didn't was arbitrary, but it [i]was[/i] intentional. And sure, they didn't communicate their ideas as well as they could. And sure, there were [i]some[/i] gaps that were simply oversights. So, while I saw gaps that I wanted to be filled, they saw gaps that did [i]not[/i] need to be filled. To me, probably half the evolution of D&D has to do with not really understanding the game as played by the original designers. Now, that's not necessarily a bad thing. Some really good ideas come out of misunderstandings. Neither is it to say that the game the original designers played was 100% perfect & right for everyone. Heck, there were always significant differences between the Greyhawk & Blackmoor campaigns themselves. While I did once, I no longer think the kind of completeness that 3e has strived for is undisputably the good course any more than it is undisputably a bad coarse. These days, I'm more interested in changing the gaps rather than filling them. Although any game with a GM to handle the gaps can do anything, the gaps in the rules can greatly shape the tone & theme of the game. Ideally it does because you pick a system that best fits the tone & theme that you want. [/QUOTE]
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