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General Tabletop Discussion
*TTRPGs General
Theories regaurding the change in rules of D&D.
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<blockquote data-quote="Scribble" data-source="post: 3701094" data-attributes="member: 23977"><p>There's no magic mart in my games either... Sure, I'm guessing some people probably use the "Magic*Mart" approach, but hey when I was a kid we did that in previous editions. We just had to make our own rules for costs and such.</p><p></p><p>The costs are also useful in my opinion for running games of higher levels. It allows you to equip a higher level character without the DM jhaving to waste time figuring out what's too powerful and such.</p><p></p><p></p><p></p><p></p><p>I don't really object to a free rank. I object to saying the skill system is bad simply because it doesn't try to truly represent things that will never need to really be represented in the first place.</p><p></p><p>You have as much freedom as you always did. It's just in this edition, pains are taken to ensure that you don't have that "oh man, this character/game sucks" moment due to the rules as written.</p><p></p><p>If you want to hack it up and make it work differently you're still free to do so. Despite popular believe Mike Mearls isn't going to roll up to your house and shank you for using instant death attacks... (at least i don't think he will...) </p><p></p><p>You just shouldn't have to hack the rules just to ensure everyone gets a moment to shine...</p><p></p><p></p><p></p><p>But now stats do give bonuses.. Also did they have -10 in the old days? I thought that was a 3e thing (that most of us were doing with house rules?)</p><p></p><p></p><p></p><p></p><p>Sure, people are people, and they do weird people things... But again, the rules of the game shouldn't be directly responsible for those choices. </p><p></p><p></p><p></p><p></p><p>Sure... Choose them anyway you please. Chose them randomly if you want, or based on what your t-shirt tells you while you're sleeping... I don't care.</p><p></p><p>My point was, that it allows them to be categorized, which in my opinion is good. (Since this is a game)</p><p></p><p></p><p></p><p>Send a group of 9th level warriors us against a couple of kobolds, and you have a boring night. </p><p></p><p>I'd personally never choose a monster solely based on CR, but I will scan lists of CRs within a certain range that meet what I'm looking for.</p><p></p><p>D&D is a game of both tactics and storytelling. A good DM in my opinion is good at mixing the two. Too far into tactics and you might as well be just war gaming, or DDm or Mage Knight...</p><p></p><p>Too far into storytelling, and the rules are pointless... Just sit around a campfire. (That has marshmallows!!!)</p><p></p><p>Mix them both and D&D shines.</p><p></p><p></p><p></p><p>Shrug, sure for the most part, a good DM can. But why make it harder for them? Just so you can wear a quirky t-shirt that says "DMs Do it more difficultly?"</p><p></p><p>Make it easier for me. I have enough to do. I don't write things by hand when I can use a computer.</p><p></p><p></p><p></p><p>Not a question of "right or wrong" again you're free to mash it up however you want to. They simp,y made the game work from the start so you don't HAVE to mash it up.</p><p></p><p>Most maybe was the wrong word... Gamers in general? (as 3e brought a lot of anti-d&ders back into the fold.) </p><p></p><p></p><p></p><p>At least now it HAS item creation rules instead of shadowy (it can be done, but thats all you man...) sort of idea they had in earlier editions... </p><p></p><p>That turned a lot of people off to the whole game... Now that rules like that are back, more people returned...</p><p></p><p></p><p></p><p></p><p>There will always be people objecting to change... They like things to stay the same... Shrug... They can still play the old edition.. No one's stopping them.</p><p></p><p>WOTC changed based on what it saw the majority of people were looking for, or what would bring the majority of people back into the game, thus keeping it alive and running. I fail to see why this is bad... They can't force people to play, and therefore accept whatever the game is currently offering.</p><p></p><p>They have to make the game what people want to play. If that meant correcting for rules that people thought didn't work, then so be it.</p></blockquote><p></p>
[QUOTE="Scribble, post: 3701094, member: 23977"] There's no magic mart in my games either... Sure, I'm guessing some people probably use the "Magic*Mart" approach, but hey when I was a kid we did that in previous editions. We just had to make our own rules for costs and such. The costs are also useful in my opinion for running games of higher levels. It allows you to equip a higher level character without the DM jhaving to waste time figuring out what's too powerful and such. I don't really object to a free rank. I object to saying the skill system is bad simply because it doesn't try to truly represent things that will never need to really be represented in the first place. You have as much freedom as you always did. It's just in this edition, pains are taken to ensure that you don't have that "oh man, this character/game sucks" moment due to the rules as written. If you want to hack it up and make it work differently you're still free to do so. Despite popular believe Mike Mearls isn't going to roll up to your house and shank you for using instant death attacks... (at least i don't think he will...) You just shouldn't have to hack the rules just to ensure everyone gets a moment to shine... But now stats do give bonuses.. Also did they have -10 in the old days? I thought that was a 3e thing (that most of us were doing with house rules?) Sure, people are people, and they do weird people things... But again, the rules of the game shouldn't be directly responsible for those choices. Sure... Choose them anyway you please. Chose them randomly if you want, or based on what your t-shirt tells you while you're sleeping... I don't care. My point was, that it allows them to be categorized, which in my opinion is good. (Since this is a game) Send a group of 9th level warriors us against a couple of kobolds, and you have a boring night. I'd personally never choose a monster solely based on CR, but I will scan lists of CRs within a certain range that meet what I'm looking for. D&D is a game of both tactics and storytelling. A good DM in my opinion is good at mixing the two. Too far into tactics and you might as well be just war gaming, or DDm or Mage Knight... Too far into storytelling, and the rules are pointless... Just sit around a campfire. (That has marshmallows!!!) Mix them both and D&D shines. Shrug, sure for the most part, a good DM can. But why make it harder for them? Just so you can wear a quirky t-shirt that says "DMs Do it more difficultly?" Make it easier for me. I have enough to do. I don't write things by hand when I can use a computer. Not a question of "right or wrong" again you're free to mash it up however you want to. They simp,y made the game work from the start so you don't HAVE to mash it up. Most maybe was the wrong word... Gamers in general? (as 3e brought a lot of anti-d&ders back into the fold.) At least now it HAS item creation rules instead of shadowy (it can be done, but thats all you man...) sort of idea they had in earlier editions... That turned a lot of people off to the whole game... Now that rules like that are back, more people returned... There will always be people objecting to change... They like things to stay the same... Shrug... They can still play the old edition.. No one's stopping them. WOTC changed based on what it saw the majority of people were looking for, or what would bring the majority of people back into the game, thus keeping it alive and running. I fail to see why this is bad... They can't force people to play, and therefore accept whatever the game is currently offering. They have to make the game what people want to play. If that meant correcting for rules that people thought didn't work, then so be it. [/QUOTE]
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