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General Tabletop Discussion
*Pathfinder & Starfinder
Theorizing about Divine feats
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<blockquote data-quote="Felix" data-source="post: 630917" data-attributes="member: 3929"><p>Not a bad idea there, Li Shenron. Perhaps if you had to spend 1 T/R attempt for each d8 of curing you spontaneously cast, and could do it as many times as your CHA bonus in a day..... </p><p></p><p>hmmm.</p><p></p><p>How's this one:</p><p></p><p><strong>DIVINE SPELL POWER</strong></p><p><strong>Prereqs:</strong> T/R undead ability, CHA 16+, WIS 16+, be able to cast 4th level divine spells</p><p><strong>Benefit:</strong> By using one T/R undead attmept per spell level, the caster maximizes the spell as if he had used the metamagic feat of the same name. </p><p><strong>Special:</strong> The spell remains the same level, though the time of casting is altered. For each T/R attempt exhaused in spellcasting (and thus for each spell level) the caster must spend one full round action channeling positive energy. The spell is cast at the end of the last full round action. Once casting has begun, the caster may take no actions without losing the spell and the T/R attempts. All concentration checks made while channeling recieve a +2 divine bonus due to the energy flowing through the caster.</p><p></p><p>I like the idea, but how balanced is this? Basically, you can maximize 9th level spells without having to raise the spell level, it just takes 9 rounds to do it. It would also run into a problem with spells like Call Lightning; casting time is already 10 min, and you need 1 round of concentration to call another bolt. Should it take 9 rounds of concentration each time to maximize Call Lightning's extra bolts?</p></blockquote><p></p>
[QUOTE="Felix, post: 630917, member: 3929"] Not a bad idea there, Li Shenron. Perhaps if you had to spend 1 T/R attempt for each d8 of curing you spontaneously cast, and could do it as many times as your CHA bonus in a day..... hmmm. How's this one: [b]DIVINE SPELL POWER[/b] [b]Prereqs:[/b] T/R undead ability, CHA 16+, WIS 16+, be able to cast 4th level divine spells [b]Benefit:[/b] By using one T/R undead attmept per spell level, the caster maximizes the spell as if he had used the metamagic feat of the same name. [b]Special:[/b] The spell remains the same level, though the time of casting is altered. For each T/R attempt exhaused in spellcasting (and thus for each spell level) the caster must spend one full round action channeling positive energy. The spell is cast at the end of the last full round action. Once casting has begun, the caster may take no actions without losing the spell and the T/R attempts. All concentration checks made while channeling recieve a +2 divine bonus due to the energy flowing through the caster. I like the idea, but how balanced is this? Basically, you can maximize 9th level spells without having to raise the spell level, it just takes 9 rounds to do it. It would also run into a problem with spells like Call Lightning; casting time is already 10 min, and you need 1 round of concentration to call another bolt. Should it take 9 rounds of concentration each time to maximize Call Lightning's extra bolts? [/QUOTE]
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Theorizing about Divine feats
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