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Theory :At what point does a person have to cross to no longer be bound by the OGL?
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<blockquote data-quote="Wicht" data-source="post: 6526541" data-attributes="member: 221"><p>The OGL is mainly sharing of mechanics. But legally, you can use mechanics apart from the OGL. What the OGL gives you is a playground upon which you don't have to worry about the whole issue of what you can or cannot use. If you don't use the OGL then you have to be careful not to plagiarize or you will be in hot water. If you do use the OGL then you can slice and dice OGL rules all you want, any which way and you are golden.</p><p></p><p>Perhaps I would understand your concerns better if I understood what obligations you think using the OGL puts upon you. Using the OGL does not in any way cause you to lose creative control over your game. I don't even understand the way in which that is a concern. But the OGL also lets you (mandates actually) that when you do use it you distinguish which parts of your book are Open and which are not. So for instance, the 3e Creature Collection allows you to use the mechanical rules for the monsters, but no names, fluff, etc. because those are the creative property of the publisher. </p><p></p><p>The point is, if you use the OGL then the original question is unecessary and, so long as you only use Open material, you never have to worry about it. If you don't use the OGL then its going to be a constant headache and the only one that will answer the question in the end are the judges who decide on the lawsuits brought against you (if any). Because the only way to get an answer is to see how far you can push the envelope before someone slaps you with a cease and desist. Which is why, if you are going to use the OGL material, it seems reasonable to ask why you would not just use the OGL itself and save yourself the worries.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6526541, member: 221"] The OGL is mainly sharing of mechanics. But legally, you can use mechanics apart from the OGL. What the OGL gives you is a playground upon which you don't have to worry about the whole issue of what you can or cannot use. If you don't use the OGL then you have to be careful not to plagiarize or you will be in hot water. If you do use the OGL then you can slice and dice OGL rules all you want, any which way and you are golden. Perhaps I would understand your concerns better if I understood what obligations you think using the OGL puts upon you. Using the OGL does not in any way cause you to lose creative control over your game. I don't even understand the way in which that is a concern. But the OGL also lets you (mandates actually) that when you do use it you distinguish which parts of your book are Open and which are not. So for instance, the 3e Creature Collection allows you to use the mechanical rules for the monsters, but no names, fluff, etc. because those are the creative property of the publisher. The point is, if you use the OGL then the original question is unecessary and, so long as you only use Open material, you never have to worry about it. If you don't use the OGL then its going to be a constant headache and the only one that will answer the question in the end are the judges who decide on the lawsuits brought against you (if any). Because the only way to get an answer is to see how far you can push the envelope before someone slaps you with a cease and desist. Which is why, if you are going to use the OGL material, it seems reasonable to ask why you would not just use the OGL itself and save yourself the worries. [/QUOTE]
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Theory :At what point does a person have to cross to no longer be bound by the OGL?
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