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Theory :At what point does a person have to cross to no longer be bound by the OGL?
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<blockquote data-quote="Wicht" data-source="post: 6527619" data-attributes="member: 221"><p>I am certainly not confused. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>I would add the caveat that it is possible for a book to contain mechanics that are OGC next to mechanics that are not, under the terms of section 8. Section 1, which you are citing does say that if you publish a mechanic which incorporates OGC then the derivative must itself be OGC. Now, that being said, most users of the OGL, like Paizo, are pretty free with what they declare OGC (ie. everything); but if you introduce a non-derivative mechanic, you can declare it closed, even within the same book. *</p><p></p><p>The relevant text reads in full, "<em>Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity <strong>and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor</strong>, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.</em> "</p><p></p><p>The phrase "enhancement" refers to derivative mechanics but excludes non-derivatives. The phrase "and any additional content," clearly refers to possible non-derivative work you should choose, in section 8, to include. But that does create the aforementioned possibility of choosing not to include non-derivative work in your section 8 declaration.</p><p></p><p><em><span style="font-size: 9px">*I know that I have read at least one 3e book which had a section 8 declaration worded to the effect that the contents of chapters 1 and 2 are OGC but the contents of chapters 3 and 4 are closed, including mechanics. </span></em></p></blockquote><p></p>
[QUOTE="Wicht, post: 6527619, member: 221"] I am certainly not confused. :D I would add the caveat that it is possible for a book to contain mechanics that are OGC next to mechanics that are not, under the terms of section 8. Section 1, which you are citing does say that if you publish a mechanic which incorporates OGC then the derivative must itself be OGC. Now, that being said, most users of the OGL, like Paizo, are pretty free with what they declare OGC (ie. everything); but if you introduce a non-derivative mechanic, you can declare it closed, even within the same book. * The relevant text reads in full, "[I]Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity [B]and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor[/b], and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.[/I] " The phrase "enhancement" refers to derivative mechanics but excludes non-derivatives. The phrase "and any additional content," clearly refers to possible non-derivative work you should choose, in section 8, to include. But that does create the aforementioned possibility of choosing not to include non-derivative work in your section 8 declaration. [I][SIZE=1]*I know that I have read at least one 3e book which had a section 8 declaration worded to the effect that the contents of chapters 1 and 2 are OGC but the contents of chapters 3 and 4 are closed, including mechanics. [/SIZE][/I] [/QUOTE]
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Theory :At what point does a person have to cross to no longer be bound by the OGL?
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