Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Theory behind class design in rpgs and general video games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 6017532" data-attributes="member: 52734"><p>Classes are nothing more than a predetermined package of abilities and a predilection towards a certain group of skills that someone decided fit a particular stereotype. It's essentially a template. </p><p></p><p>Many modern RPGs ditch class systems all together and go for a skill-based solution, allowing you to compound a character's abilities into just about any form you want. </p><p></p><p>While you can shoehorn just about anyone into Fighter, Rogue, Wizard, or Cleric, that's not the only "classes" that exist. Again, because a class is nothing more than a way of grouping someone based on stereotypes, you can certainly design your own classes to fit a specific stereotype. For example, Paladin takes the Fighter and Cleric class and combines them to make a new class that is slightly different that Fighter or Cleric alone.</p><p></p><p>Some RPGs use archetypes - prebuilt characters - that are very similar to classes, but being generally part of a skill-based system, let you expand the character in whatever direction you want. Examples can be found in oWoD Vampire & Werewolf clan books, the Star Wars d6 character templates, Deadland's premade characters and the like.</p><p></p><p>For the D&D game, the fighter class deals with all things martial - weapons, armor, fighting styles. If it's about man-to-man straight-up fighting, it belongs in the fighter class.</p><p></p><p>The rogue is a little trickier. Unlike the fighter's strong theme of "fight, fight, fight", the rogue encompasses a lot of tricky ground. And in a way, that's what the rogue is about - being tricky. They're not likely to engage in a straight up fight, tend to be self-reliant and are generally up to no good. They encompass all the aspects of lazy, selfish and manipulative - they embrace all the aspects of the Seven Sins. They lie, cheat and scam their way through life, without devoting themselves to any one passion.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6017532, member: 52734"] Classes are nothing more than a predetermined package of abilities and a predilection towards a certain group of skills that someone decided fit a particular stereotype. It's essentially a template. Many modern RPGs ditch class systems all together and go for a skill-based solution, allowing you to compound a character's abilities into just about any form you want. While you can shoehorn just about anyone into Fighter, Rogue, Wizard, or Cleric, that's not the only "classes" that exist. Again, because a class is nothing more than a way of grouping someone based on stereotypes, you can certainly design your own classes to fit a specific stereotype. For example, Paladin takes the Fighter and Cleric class and combines them to make a new class that is slightly different that Fighter or Cleric alone. Some RPGs use archetypes - prebuilt characters - that are very similar to classes, but being generally part of a skill-based system, let you expand the character in whatever direction you want. Examples can be found in oWoD Vampire & Werewolf clan books, the Star Wars d6 character templates, Deadland's premade characters and the like. For the D&D game, the fighter class deals with all things martial - weapons, armor, fighting styles. If it's about man-to-man straight-up fighting, it belongs in the fighter class. The rogue is a little trickier. Unlike the fighter's strong theme of "fight, fight, fight", the rogue encompasses a lot of tricky ground. And in a way, that's what the rogue is about - being tricky. They're not likely to engage in a straight up fight, tend to be self-reliant and are generally up to no good. They encompass all the aspects of lazy, selfish and manipulative - they embrace all the aspects of the Seven Sins. They lie, cheat and scam their way through life, without devoting themselves to any one passion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Theory behind class design in rpgs and general video games?
Top