Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Theory: Coming to the Table
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SweeneyTodd" data-source="post: 4329210" data-attributes="member: 9391"><p>One way to look at it is something that some games label the "Free and clear phase", which is that time that you're all sort of kibitzing over what might happen next but it's not decided yet. (That phase doesn't formally exist in a lot of game rules, but regardless, it happens, even if it's only during the action declaration phase or somesuch.)</p><p></p><p>Stuff during "free and clear" is explicitly *not* happening in the game world. It takes some kind of consensus to resolve that stuff down into "what happens". </p><p></p><p>For D&D, one example is "I chop the orc's head off", roll, hit, injured but not killed, DM describes the outcome. We didn't have to do any mental gymnastics to understand that the player is attempting to attack from what he said.</p><p></p><p>So what is it that locks down "what really happens"? Depends on the game, but usually it's the GM's decision. He says "The orc staggers and bleeds", okay, we can all picture that.</p><p></p><p>Well, in those dirty Let's Pretend RPGs, sometimes either it's not just the GM's decision, or the "free and clear" phase is a lot more open, but it's still the GM's decision what to include. It depends on the system. </p><p></p><p>(And to be honest, this kind of thing can happen informally in any game. Any time someone's listened to their players come up with theories as to what the Big Bad is up to and then thought, "Hey, I like that, I'm gonna steal it", they've done it. In that case the GM signing off on the input happened much later.)</p><p></p><p>My point is that even a game where the player can describe meeting someone on the road and introduce them as a new character is still using the same basic systems as a traditional RPG, just for different purposes and in different ways. Whether or not you're comfortable with the players having narrative power is a separate issue from whether or not it's possible to do so in an RPG. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 4329210, member: 9391"] One way to look at it is something that some games label the "Free and clear phase", which is that time that you're all sort of kibitzing over what might happen next but it's not decided yet. (That phase doesn't formally exist in a lot of game rules, but regardless, it happens, even if it's only during the action declaration phase or somesuch.) Stuff during "free and clear" is explicitly *not* happening in the game world. It takes some kind of consensus to resolve that stuff down into "what happens". For D&D, one example is "I chop the orc's head off", roll, hit, injured but not killed, DM describes the outcome. We didn't have to do any mental gymnastics to understand that the player is attempting to attack from what he said. So what is it that locks down "what really happens"? Depends on the game, but usually it's the GM's decision. He says "The orc staggers and bleeds", okay, we can all picture that. Well, in those dirty Let's Pretend RPGs, sometimes either it's not just the GM's decision, or the "free and clear" phase is a lot more open, but it's still the GM's decision what to include. It depends on the system. (And to be honest, this kind of thing can happen informally in any game. Any time someone's listened to their players come up with theories as to what the Big Bad is up to and then thought, "Hey, I like that, I'm gonna steal it", they've done it. In that case the GM signing off on the input happened much later.) My point is that even a game where the player can describe meeting someone on the road and introduce them as a new character is still using the same basic systems as a traditional RPG, just for different purposes and in different ways. Whether or not you're comfortable with the players having narrative power is a separate issue from whether or not it's possible to do so in an RPG. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Theory: Coming to the Table
Top