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<blockquote data-quote="howandwhy99" data-source="post: 4329499" data-attributes="member: 3192"><p>We agree here. Metagaming is acting with information your character would never have. It's hard enough to stay in character without playing at such a low level as seen above. What if those two weren't even in the same room? Lots of folks don't even care about that. Or something like giving advice to others when your PC is unconscious is just as big a gaming faux pas. </p><p></p><p>By "rules that exist outside of 'world space'" I take it you don't mean table rules like No Swearing, right?</p><p></p><p>I think the rules you are talking about are completely unnecessary in an RPG. It's the whole Mt. Olympus thing all over again. </p><p></p><p>If you want to play a game where you get into family drama, then start a family. If you want to get political, run for office. </p><p></p><p>If you really must have things in a very tiny situational space, then play a one-shot where the focus of play is highly defined before it even begins. </p><p></p><p>Those generally don't lead to a lot of depth outside of that particular situation, but they can be fun. IMO, optional breadth and depth is best. Be abstract or specific when and where you want. Don't let rules stop you. (though lack of rules might hinder the DM in doing his job)</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4329499, member: 3192"] We agree here. Metagaming is acting with information your character would never have. It's hard enough to stay in character without playing at such a low level as seen above. What if those two weren't even in the same room? Lots of folks don't even care about that. Or something like giving advice to others when your PC is unconscious is just as big a gaming faux pas. By "rules that exist outside of 'world space'" I take it you don't mean table rules like No Swearing, right? I think the rules you are talking about are completely unnecessary in an RPG. It's the whole Mt. Olympus thing all over again. If you want to play a game where you get into family drama, then start a family. If you want to get political, run for office. If you really must have things in a very tiny situational space, then play a one-shot where the focus of play is highly defined before it even begins. Those generally don't lead to a lot of depth outside of that particular situation, but they can be fun. IMO, optional breadth and depth is best. Be abstract or specific when and where you want. Don't let rules stop you. (though lack of rules might hinder the DM in doing his job) [/QUOTE]
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