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<blockquote data-quote="howandwhy99" data-source="post: 4329826" data-attributes="member: 3192"><p>So what have RPGers been doing these many decades? Kidding themselves? </p><p></p><p>You really are swamping yourself in completely unnecessary details. Are the PCs asking about these things? Are they attempting to control the rate of fire? Measuring the fuel? Checking for degree of smoke damage? Are they honestly interested in any of this stuff? If yes, then as a DM you better do your best to simulate what happens during a fire. The players are telling you "this is fun for us, let's keep going!" And to the best of one's ability the DM tries to keep up. A good ruleset will allow for this. But plenty already have rules that cover certain cases like this. Coin tosses or dice based statistical probabilities or any number of randomizing mechanics can allow for representative play. You don't need to be a fireman to guess how fires burn down houses. Just do your best based upon what you know.</p><p></p><p>Again, this is determined by the world. There is no such thing as GM authority or Player authority. I've explained in the above two posts.</p><p></p><p>These are very shoddy game mechanics when used in an RPG. They force players to think out of character and "game the system". They are antithetical to roleplaying because they cannot be used <em>while roleplaying</em>. </p><p></p><p>As I've said before neither the Players nor GM have authority. If this is the same as narrative control, then the same holds true. If you are saying, "who gets to determine what the PCs do?" That's easy. Each PC decides for his or her self. You act in character. Sometimes its hard (as anyone reading here can attest as frequent roleplayers), because PCs don't always want to do what we the players want to when playing the game. </p><p></p><p>The games you are describing are at best minimally roleplaying games. They have roleplaying secondary to their main goal. That would be narration as my guess. It's the Mt. Olympus thing again. You're not your character, so no need to think about what your character wants. These may be games. And they may require narration. But neither aspects as you've defined them require roleplaying or winning or losing through roleplay. Those are the two essential elements for being an RPG.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4329826, member: 3192"] So what have RPGers been doing these many decades? Kidding themselves? You really are swamping yourself in completely unnecessary details. Are the PCs asking about these things? Are they attempting to control the rate of fire? Measuring the fuel? Checking for degree of smoke damage? Are they honestly interested in any of this stuff? If yes, then as a DM you better do your best to simulate what happens during a fire. The players are telling you "this is fun for us, let's keep going!" And to the best of one's ability the DM tries to keep up. A good ruleset will allow for this. But plenty already have rules that cover certain cases like this. Coin tosses or dice based statistical probabilities or any number of randomizing mechanics can allow for representative play. You don't need to be a fireman to guess how fires burn down houses. Just do your best based upon what you know. Again, this is determined by the world. There is no such thing as GM authority or Player authority. I've explained in the above two posts. These are very shoddy game mechanics when used in an RPG. They force players to think out of character and "game the system". They are antithetical to roleplaying because they cannot be used [I]while roleplaying[/I]. As I've said before neither the Players nor GM have authority. If this is the same as narrative control, then the same holds true. If you are saying, "who gets to determine what the PCs do?" That's easy. Each PC decides for his or her self. You act in character. Sometimes its hard (as anyone reading here can attest as frequent roleplayers), because PCs don't always want to do what we the players want to when playing the game. The games you are describing are at best minimally roleplaying games. They have roleplaying secondary to their main goal. That would be narration as my guess. It's the Mt. Olympus thing again. You're not your character, so no need to think about what your character wants. These may be games. And they may require narration. But neither aspects as you've defined them require roleplaying or winning or losing through roleplay. Those are the two essential elements for being an RPG. [/QUOTE]
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