Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Theory: Coming to the Table
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pawsplay" data-source="post: 4330114" data-attributes="member: 15538"><p>That's not a dictatorship. It is an objective, verifiable fact that in traditional games, if there is a disagreement about the world, the GM wins; if there is a disagreement about the resolution of an action, the GM wins. It's not a dictatorship, that is how the game is structured. It's not a dictatorship any more than a symphony orchestra is a dictatorship led by the conductor. That's not an encouragement to abuse authority. But yes, the authority is there for the GM to abuse, if they choose to. Just as the players can use their PCs to perform contrary actions and destroy the game, if they choose. In a traditional game, players submit to the GM's authority as far as the world goes and as far as the rules go, and the GM, with some limitations, must accept the player's authority over their own character's actions. </p><p></p><p>So, yes, it is true that the only recourse the playes have is to revolt. It is no different than if we sit down to play Monopoly and I refuse to buy properties or do anything but circle the board; you can't make me. All you can do is say, "This game is no longer to my liking." But if decide I can move any number of spaces I choose, you can rightly say, "That's against the rules we agreed to."</p><p></p><p>That is a far, far thing from total authority. The GM in a traditional game has a job to do and the authority to do it. They know exactly how far their authority extends: as far as they can convince other people to join their game. I've played in many, many traditional games and I know exactly how they work. Except for some particulars, most of the games I run are traditional games, and most of the ones I've played in are traditional games, too. </p><p></p><p>A traditional game includes input from the players. But a traditional game states, with no uncertainty, that the GM is the final arbiter of what is true.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4330114, member: 15538"] That's not a dictatorship. It is an objective, verifiable fact that in traditional games, if there is a disagreement about the world, the GM wins; if there is a disagreement about the resolution of an action, the GM wins. It's not a dictatorship, that is how the game is structured. It's not a dictatorship any more than a symphony orchestra is a dictatorship led by the conductor. That's not an encouragement to abuse authority. But yes, the authority is there for the GM to abuse, if they choose to. Just as the players can use their PCs to perform contrary actions and destroy the game, if they choose. In a traditional game, players submit to the GM's authority as far as the world goes and as far as the rules go, and the GM, with some limitations, must accept the player's authority over their own character's actions. So, yes, it is true that the only recourse the playes have is to revolt. It is no different than if we sit down to play Monopoly and I refuse to buy properties or do anything but circle the board; you can't make me. All you can do is say, "This game is no longer to my liking." But if decide I can move any number of spaces I choose, you can rightly say, "That's against the rules we agreed to." That is a far, far thing from total authority. The GM in a traditional game has a job to do and the authority to do it. They know exactly how far their authority extends: as far as they can convince other people to join their game. I've played in many, many traditional games and I know exactly how they work. Except for some particulars, most of the games I run are traditional games, and most of the ones I've played in are traditional games, too. A traditional game includes input from the players. But a traditional game states, with no uncertainty, that the GM is the final arbiter of what is true. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Theory: Coming to the Table
Top