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Theory: Coming to the Table
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<blockquote data-quote="pawsplay" data-source="post: 4330135" data-attributes="member: 15538"><p>howandwhy99,</p><p></p><p>Although no definition has been named as definitive for this discussion, here is where I am coming from, taken from my original theory post.</p><p></p><p><em>A definition of a role-playing game: </em></p><p><em>1. Narrative Principle: A role-playing game takes the form of a narration, with play consisting of a series of logically connected events. </em></p><p><em>2. Action Resolution: Critical game decisions are made collaboratively by using a set of rules. </em></p><p><em>3. Immersive Persona: At least one player takes on the role of a specific character, making decisions "as if" that character. </em></p><p><em>4. Freedom Principle: Any possible action that could be taken by a character can be adjudicated within the immersive framework of the game. </em></p><p><em></em></p><p></p><p>There is nothing there that precludes either Dungeons & Dragons or Sorcerer, or Feng Shui or whatever. It does technically rule out Capes and the Baron Munchausen Role-playing Game, which both qualify as storytelling games by my definitions, but they are close enough that much of the discussion still applies. </p><p></p><p>There is nothing precluding a player from also being a narrator. In fact, every game has some player narration. If I say, "Greetings traveler, how fare you?" I am narrating the dialog my character says. I might be wrong! I might suddenly discover that I am cursed or in a zone of silence or have laryngitis or whatever. But I am proposing a narrative event.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4330135, member: 15538"] howandwhy99, Although no definition has been named as definitive for this discussion, here is where I am coming from, taken from my original theory post. [i]A definition of a role-playing game: 1. Narrative Principle: A role-playing game takes the form of a narration, with play consisting of a series of logically connected events. 2. Action Resolution: Critical game decisions are made collaboratively by using a set of rules. 3. Immersive Persona: At least one player takes on the role of a specific character, making decisions "as if" that character. 4. Freedom Principle: Any possible action that could be taken by a character can be adjudicated within the immersive framework of the game. [/i] There is nothing there that precludes either Dungeons & Dragons or Sorcerer, or Feng Shui or whatever. It does technically rule out Capes and the Baron Munchausen Role-playing Game, which both qualify as storytelling games by my definitions, but they are close enough that much of the discussion still applies. There is nothing precluding a player from also being a narrator. In fact, every game has some player narration. If I say, "Greetings traveler, how fare you?" I am narrating the dialog my character says. I might be wrong! I might suddenly discover that I am cursed or in a zone of silence or have laryngitis or whatever. But I am proposing a narrative event. [/QUOTE]
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