Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Theory: Coming to the Table
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 4330284" data-attributes="member: 3192"><p>You've got it backwards. The world dictates the rules, not vice versa. There is no "official" ruleset. Rules are completely secondary and GMs can take or discard them as desired.</p><p></p><p>The GM adjudicates based upon the design of the world. Like a judge making decisions based upon the Law.</p><p></p><p>GMs prerogative here as long as the end results are true to the world.</p><p></p><p>As I said in my previous posts, such specificity is completely unnecessary unless the PCs are delving into it. Combat can be a coin flip if that is the degree of focus on that element of the game. (probably best to decide that one beforehand as it's so popular tho)</p><p></p><p>This is the GM operating according the authority of the world. Your GM's reasoned that buildings burn down to the ground when lit aflame. Are you telling me you'd disagree that buildings burn? </p><p></p><p>That's completely ridiculous. Players play PCs, not Gods. What are you thinking?</p><p></p><p>Again, the world is pre-constructed by every player of the game (including GM) as much as they wish beforehand. This stuff you are making up about the rules having some kind of authority is just bunk. Please, please tell me. Why on earth would anyone choose to allow rules to dictate their "imagined space" as you call it? Why doesn't the desired imagined space always dictate to the rules? Lack of desire to portray the world accurately? I don't honestly know.</p><p></p><p>The world, like the law, doesn't "do or react" it uses others to act on it's behalf. When they do the law/world can gives them the authority to do so. If your ruleset isn't accurately portraying the world you've created to the degree your players enjoy, toss those rules and use different ones. There are plenty out there. Overriding poor functioning rules is not just an authority given to the GM by the world, it's a obligation.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4330284, member: 3192"] You've got it backwards. The world dictates the rules, not vice versa. There is no "official" ruleset. Rules are completely secondary and GMs can take or discard them as desired. The GM adjudicates based upon the design of the world. Like a judge making decisions based upon the Law. GMs prerogative here as long as the end results are true to the world. As I said in my previous posts, such specificity is completely unnecessary unless the PCs are delving into it. Combat can be a coin flip if that is the degree of focus on that element of the game. (probably best to decide that one beforehand as it's so popular tho) This is the GM operating according the authority of the world. Your GM's reasoned that buildings burn down to the ground when lit aflame. Are you telling me you'd disagree that buildings burn? That's completely ridiculous. Players play PCs, not Gods. What are you thinking? Again, the world is pre-constructed by every player of the game (including GM) as much as they wish beforehand. This stuff you are making up about the rules having some kind of authority is just bunk. Please, please tell me. Why on earth would anyone choose to allow rules to dictate their "imagined space" as you call it? Why doesn't the desired imagined space always dictate to the rules? Lack of desire to portray the world accurately? I don't honestly know. The world, like the law, doesn't "do or react" it uses others to act on it's behalf. When they do the law/world can gives them the authority to do so. If your ruleset isn't accurately portraying the world you've created to the degree your players enjoy, toss those rules and use different ones. There are plenty out there. Overriding poor functioning rules is not just an authority given to the GM by the world, it's a obligation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Theory: Coming to the Table
Top