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<blockquote data-quote="howandwhy99" data-source="post: 4330300" data-attributes="member: 3192"><p>Correct. He is running one. Players play, Judges judge.</p><p></p><p>No problem. I'm going to have to head to bed sooner or later here though.</p><p></p><p>You seem to be stuck in the idea that acting Out of Character still qualifies as roleplaying. With the vast majority of RPGs in history agreeing with me and not you, I feel odd being the one misunderstood here.</p><p></p><p>The GM's NPCs are not DMPCs. He is not trying to vicariously feel the enjoyment of exploring a world he himself created. Doing so is pretty flat fare. It's dull. Continually swapping GM duties all session long is like a henhouse full of roosters. No one going to get any sleep, if you know what I mean. Everyone is continually taken out of character, having to act like they don't know something they do, and basically thoroughly losing the experience of what it is like to roleplay. </p><p></p><p>Are they experiencing it on a very peripheral level? Sure, maybe. But it's just weak sauce IMO.</p><p></p><p></p><p>Rolemaster was called Rulemaster for a reason. It's like 3E, all about "playing the rules" instead of playing the world. Pardon me, if I can't see the desire to play such a thing on your part. I think people started "playing the rules" to such a degree that overwhelming rule consensus on how everyone is allowed to follow them took over in some areas. To gaming's detriment. </p><p></p><p>I disagree that all RPGs require metagaming. You don't have to know the rules to play the game (be a Player).</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4330300, member: 3192"] Correct. He is running one. Players play, Judges judge. No problem. I'm going to have to head to bed sooner or later here though. You seem to be stuck in the idea that acting Out of Character still qualifies as roleplaying. With the vast majority of RPGs in history agreeing with me and not you, I feel odd being the one misunderstood here. The GM's NPCs are not DMPCs. He is not trying to vicariously feel the enjoyment of exploring a world he himself created. Doing so is pretty flat fare. It's dull. Continually swapping GM duties all session long is like a henhouse full of roosters. No one going to get any sleep, if you know what I mean. Everyone is continually taken out of character, having to act like they don't know something they do, and basically thoroughly losing the experience of what it is like to roleplay. Are they experiencing it on a very peripheral level? Sure, maybe. But it's just weak sauce IMO. Rolemaster was called Rulemaster for a reason. It's like 3E, all about "playing the rules" instead of playing the world. Pardon me, if I can't see the desire to play such a thing on your part. I think people started "playing the rules" to such a degree that overwhelming rule consensus on how everyone is allowed to follow them took over in some areas. To gaming's detriment. I disagree that all RPGs require metagaming. You don't have to know the rules to play the game (be a Player). [/QUOTE]
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