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<blockquote data-quote="howandwhy99" data-source="post: 4330351" data-attributes="member: 3192"><p>Wow, you're right. I missed that stuff. I'm not a big Schrodinger fan myself, but I agree it is possible in an RPG run a game that way. </p><p></p><p>Plus, I just thought of a way "God Play" could exist as an RPG. Just make the RPG about being a God. Everything the players do is now IC and the mortals that end up doing what is fated to them get stuck being roleplayed out by the hapless GM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>that seems really too pointed to me. Like the sessions over and you're starting a one shot or tourney game or something. Something deliberately meant not to arise from both PC choice and what happened before. </p><p></p><p>The DM can't change the world on a whim either. That's bad DMing. That's taking something we know about the world to be true and changing without an in game explanation. Or staying true to what we all decided we wanted to play at the beginning. The rules are secondary to the world not the other way around. Otherwise you'd have worlds that exist by extrapolation of the rules. We saw that at the end of 3E because the rules were so inflexible it was simply easier to limit our own world creations to remain good representations. </p><p></p><p>If you're saying GM Narration equals determining how the world plausibly reacts to the players' actions, I agree. Following its' "authority" or its' pre-constructed and learned-through-play functioning is just something GMs are supposed to do.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4330351, member: 3192"] Wow, you're right. I missed that stuff. I'm not a big Schrodinger fan myself, but I agree it is possible in an RPG run a game that way. Plus, I just thought of a way "God Play" could exist as an RPG. Just make the RPG about being a God. Everything the players do is now IC and the mortals that end up doing what is fated to them get stuck being roleplayed out by the hapless GM :) that seems really too pointed to me. Like the sessions over and you're starting a one shot or tourney game or something. Something deliberately meant not to arise from both PC choice and what happened before. The DM can't change the world on a whim either. That's bad DMing. That's taking something we know about the world to be true and changing without an in game explanation. Or staying true to what we all decided we wanted to play at the beginning. The rules are secondary to the world not the other way around. Otherwise you'd have worlds that exist by extrapolation of the rules. We saw that at the end of 3E because the rules were so inflexible it was simply easier to limit our own world creations to remain good representations. If you're saying GM Narration equals determining how the world plausibly reacts to the players' actions, I agree. Following its' "authority" or its' pre-constructed and learned-through-play functioning is just something GMs are supposed to do. [/QUOTE]
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