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<blockquote data-quote="apoptosis" data-source="post: 4332184" data-attributes="member: 3226"><p>This is the disconnect and where everyone is disagreeing with you.</p><p></p><p>While sitting down and playing the game involves acting in character (character immersion) and roleplaying, for everyone else in the thread who has spoken up (i believe this is true..could be wrong) it also involves numerous other activities.</p><p></p><p>You believe differently and you think these other activities make a bad RPG. While people like myself believe that they make the RPG much better; for me it is just an added layer of benefits as you have both the ability to roleplay and have authorial power in the world so that it is less of a DM dictatorship (what you call the World) but a shared narrative.</p><p></p><p>Honestly, what you describe was the idea of RPGs in the eighties. The entire field of RPG design has grown beyond the simple DM controls world, PCs just control actions of characters. This is not to say that the simple way is bad (really depends on the group and individual) but it is far from the only way for good games to run (for my groups it is definitely a less rewarding game design than games that have rules that allow players to both roleplay and to share some narrative control)</p></blockquote><p></p>
[QUOTE="apoptosis, post: 4332184, member: 3226"] This is the disconnect and where everyone is disagreeing with you. While sitting down and playing the game involves acting in character (character immersion) and roleplaying, for everyone else in the thread who has spoken up (i believe this is true..could be wrong) it also involves numerous other activities. You believe differently and you think these other activities make a bad RPG. While people like myself believe that they make the RPG much better; for me it is just an added layer of benefits as you have both the ability to roleplay and have authorial power in the world so that it is less of a DM dictatorship (what you call the World) but a shared narrative. Honestly, what you describe was the idea of RPGs in the eighties. The entire field of RPG design has grown beyond the simple DM controls world, PCs just control actions of characters. This is not to say that the simple way is bad (really depends on the group and individual) but it is far from the only way for good games to run (for my groups it is definitely a less rewarding game design than games that have rules that allow players to both roleplay and to share some narrative control) [/QUOTE]
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