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<blockquote data-quote="howandwhy99" data-source="post: 4332426" data-attributes="member: 3192"><p>That would be telling the players what they ask about. And saying things like "you feel the house is homey" is off limits. Homey is how the PCs feel about it. Not something the DM tells them their PCs feel about it.</p><p></p><p>I see. So the players and DM making a world up outside of the game is somehow playing God too? It seems more like they are just devising the world they want to play in. Like saying, "Let's play ToEE" and going with that. Is that playing God too?</p><p></p><p>Good lord, it's stopping playing your PC and having to think like a Player to shape the world to your liking vs. having to overcome it as a PC. This really isn't something I care to define as I'm not here to tell other people how to play things I don't care to play.</p><p></p><p>You've been misinformed. Stories can't be "games" as I pointed out earlier. You can't win or lose at a story. It's already preconceived. Railroading Players through "stories" is widely considered bad DMing.</p><p></p><p>Because narration doesn't exist in roleplaying games. It bothers me because the whole of it is a conceit devised by a small cadre of RPG-hating theorist in a small corner of the RPG community with the intention to denigrate everything that actually IS an RPG as "incoherent". And it's players as brain damaged.</p><p>Please don't be disingenuous. I'm illustrating someone acting like a God. Not someone who magical power. I'll try and be clearer next time.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4332426, member: 3192"] That would be telling the players what they ask about. And saying things like "you feel the house is homey" is off limits. Homey is how the PCs feel about it. Not something the DM tells them their PCs feel about it. I see. So the players and DM making a world up outside of the game is somehow playing God too? It seems more like they are just devising the world they want to play in. Like saying, "Let's play ToEE" and going with that. Is that playing God too? Good lord, it's stopping playing your PC and having to think like a Player to shape the world to your liking vs. having to overcome it as a PC. This really isn't something I care to define as I'm not here to tell other people how to play things I don't care to play. You've been misinformed. Stories can't be "games" as I pointed out earlier. You can't win or lose at a story. It's already preconceived. Railroading Players through "stories" is widely considered bad DMing. Because narration doesn't exist in roleplaying games. It bothers me because the whole of it is a conceit devised by a small cadre of RPG-hating theorist in a small corner of the RPG community with the intention to denigrate everything that actually IS an RPG as "incoherent". And it's players as brain damaged. Please don't be disingenuous. I'm illustrating someone acting like a God. Not someone who magical power. I'll try and be clearer next time. [/QUOTE]
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