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Theory Crafting fun: Max AC with Standard Array, without Feats, and without GM provided magic items?
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<blockquote data-quote="ClaytonCross" data-source="post: 7912391" data-attributes="member: 6880599"><p><u>The Level 1 Blessing of the Forge is <strong>non-magic items</strong> and so does not stack with Infuse Item lvl 10: Enhanced Defense +2 (armor) or Infuse Item lvl 6: Repulsion Shield +1 AC , which both do more</u>. The Soul of the Forge bonus at level 6 does stack but the 6 level requirements means not multi-classing into anything else or losing Infuse Item lvl 14: Replicate Magic Item - Ring of Protection +1AC or losing the protection fighting style. This means your paying -1AC for +1AC for a net 0 gain and more complication in ether case.</p><p></p><p><strong><em>-- Start of long tangent looking for some other way to do better with forge cleric.---</em></strong></p><p></p><p>If you ignore magic items received from the artificer class because you can get magic items then the artifice infusions are all mute because you can't infuse magic items. At that point you only get shield and haste from Artificer Battlemaster or Artillerist, which you can also get from 3 levels of sorcerer or wizard. Also, you only get shield of faith and soul of the forge from Forge Cleric because Blessing of the Forge is also only on non-magical items.</p><p></p><p>The total bonus form Forge Clerics features is +2</p><p>The total you get form Artificer is +5</p><p>If you allow magic items a +3 shield and a +3 Armor, the only of these 7 that you can still use is the level 6 Cleric feature.</p><p></p><p>So....</p><p>Forge Cleric 6 | Hunter Ranger 7 | Sorcerer or Wizard 5 | Total character level 18</p><p>Plate +3 = 21</p><p>+3 Shield (+5) = 26</p><p>Soul of the Forge = 27</p><p>Defensive Fighting Style = 28</p><p>Ring and Cloak of defense +2 = 30</p><p>Staff of Power (wizard/sorcerer) = 32 Base</p><p>Spells shield of faith form cleric and shield form sorcerer/wizard = 39 with magic</p><p>Then if you take a hit from a creature with multi-attack it triggers the Hunter subclass Defensive Tactic: Multiattack Defense which adds +4AC to additional attack = 43</p><p>Drink a potion of speed for haste +2 AC without concentration for hour = 45</p><p>3/4 Cover for +5 = AC50</p><p></p><p>However, The +3 Armor is <strong>legendary</strong>, +3 Shield <strong>very rare</strong>, +2 from Staff of power is <strong>very rare</strong>, and potion of speed (+2AC) is <strong>very rare</strong>. The Hunter Ranger Defensive Tactic +4AC only works on attacks from the same enemy on the same turn after it already hit you. If they don't attack you more than once or miss your AC with all but their last attack it does nothing, where all the other effects are continual or in the case of shield effect that attack that hit you and all attacks that follow form any source that round. 3/4 Cover (+5) is only availability and allowed at the GM discretion, not by any player choice. This means 19 out of 50AC is basically GM generosity choosing to give you a high amount of very rare items and a legendary item, the GMs play style to attack you more than once instead of spreading attacks among a party, or provide cover you can use and act from other then full. <strong>This leaves you with 31AC that was actually your choice, where as the above build is 34AC that is your choice</strong>. (There is a more silly answer that puts Max at AC57, but its involves getting a minimum of 9 of the very rare Manuals of Quickness of Action and Manuals of Bodily Health on the same dex build barbarian.) Alternatively in the same vain of thought, the GM could give you full cover on wheels with a one way flap and you could never be targeted or injured with attacks that require attack roles.</p><p></p><p><strong><em>--- End long tangent of looking for some other way to do better with forge cleric.---</em></strong></p><p></p><p>So no, pretty much (unless I missed something else), 6 level of Forge Cleric for +1 AC is not really useful when it prevents a level 1 dip in fighter that also gives you a +1AC bonus that does stack with artificer Infuse Item and allows the same heavy armor proficiency. </p><p></p><p>… Unless there is another option that gives an additional +1AC in 3 levels or less so that you can use the 4 level drop from artificer 14 to 10 for 1 level of fighter and 3 for X. But I can't think of anything ...</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7912391, member: 6880599"] [U]The Level 1 Blessing of the Forge is [B]non-magic items[/B] and so does not stack with Infuse Item lvl 10: Enhanced Defense +2 (armor) or Infuse Item lvl 6: Repulsion Shield +1 AC , which both do more[/U]. The Soul of the Forge bonus at level 6 does stack but the 6 level requirements means not multi-classing into anything else or losing Infuse Item lvl 14: Replicate Magic Item - Ring of Protection +1AC or losing the protection fighting style. This means your paying -1AC for +1AC for a net 0 gain and more complication in ether case. [B][I]-- Start of long tangent looking for some other way to do better with forge cleric.---[/I][/B] If you ignore magic items received from the artificer class because you can get magic items then the artifice infusions are all mute because you can't infuse magic items. At that point you only get shield and haste from Artificer Battlemaster or Artillerist, which you can also get from 3 levels of sorcerer or wizard. Also, you only get shield of faith and soul of the forge from Forge Cleric because Blessing of the Forge is also only on non-magical items. The total bonus form Forge Clerics features is +2 The total you get form Artificer is +5 If you allow magic items a +3 shield and a +3 Armor, the only of these 7 that you can still use is the level 6 Cleric feature. So.... Forge Cleric 6 | Hunter Ranger 7 | Sorcerer or Wizard 5 | Total character level 18 Plate +3 = 21 +3 Shield (+5) = 26 Soul of the Forge = 27 Defensive Fighting Style = 28 Ring and Cloak of defense +2 = 30 Staff of Power (wizard/sorcerer) = 32 Base Spells shield of faith form cleric and shield form sorcerer/wizard = 39 with magic Then if you take a hit from a creature with multi-attack it triggers the Hunter subclass Defensive Tactic: Multiattack Defense which adds +4AC to additional attack = 43 Drink a potion of speed for haste +2 AC without concentration for hour = 45 3/4 Cover for +5 = AC50 However, The +3 Armor is [B]legendary[/B], +3 Shield [B]very rare[/B], +2 from Staff of power is [B]very rare[/B], and potion of speed (+2AC) is [B]very rare[/B]. The Hunter Ranger Defensive Tactic +4AC only works on attacks from the same enemy on the same turn after it already hit you. If they don't attack you more than once or miss your AC with all but their last attack it does nothing, where all the other effects are continual or in the case of shield effect that attack that hit you and all attacks that follow form any source that round. 3/4 Cover (+5) is only availability and allowed at the GM discretion, not by any player choice. This means 19 out of 50AC is basically GM generosity choosing to give you a high amount of very rare items and a legendary item, the GMs play style to attack you more than once instead of spreading attacks among a party, or provide cover you can use and act from other then full. [B]This leaves you with 31AC that was actually your choice, where as the above build is 34AC that is your choice[/B]. (There is a more silly answer that puts Max at AC57, but its involves getting a minimum of 9 of the very rare Manuals of Quickness of Action and Manuals of Bodily Health on the same dex build barbarian.) Alternatively in the same vain of thought, the GM could give you full cover on wheels with a one way flap and you could never be targeted or injured with attacks that require attack roles. [B][I]--- End long tangent of looking for some other way to do better with forge cleric.---[/I][/B] So no, pretty much (unless I missed something else), 6 level of Forge Cleric for +1 AC is not really useful when it prevents a level 1 dip in fighter that also gives you a +1AC bonus that does stack with artificer Infuse Item and allows the same heavy armor proficiency. … Unless there is another option that gives an additional +1AC in 3 levels or less so that you can use the 4 level drop from artificer 14 to 10 for 1 level of fighter and 3 for X. But I can't think of anything ... [/QUOTE]
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